DDR爱好者之家 Design By 杰米

本文实例讲述了JavaScript基于面向对象实现的猜拳游戏。分享给大家供大家参考,具体如下:

html代码:

<!doctype html>
<html>
 <head>
 <meta charset="UTF-8">
 <title>猜拳游戏</title>
 <link rel="stylesheet" href="css/game.css" rel="external nofollow" ></link>
 </head>
 <body>
  <div id="game">
    <ul class="panel">
      <li>
        <p class="name">我:name</p>
        <div class="anim user"></div>
      </li>
      <li>
        <p class="name">电脑:name</p>
        <div class="anim comp"></div>
      </li>
    </ul>
    <div class="op">
      <button id="play" onclick = "game.Caiquan();">开始</button>
    </div>
    <div id="text" class="text">请开始游戏...</div>
    <ul id="guess" class="guess">
      <li>
        <div class="guess0" onclick="game.verdict(0)">石头</div>
      </li>
      <li>
        <div class="guess1" onclick="game.verdict(1)">剪刀</div>
      </li>
      <li>
        <div class="guess2" onclick="game.verdict(2)">布</div>
      </li>
    </ul>
  </div>
  <script type="text/javascript" src="/UploadFiles/2021-04-02/game.js">

css样式(字体:迷你简卡通)

*{
  margin:0px;
  padding:0px;
  font-family:'迷你简卡通';
  font-size:28px;
}
html,body{
  width:100%;
  height:100%;
  background:rgba(244, 184, 202, 1);
}
ul{
  list-style:none;
}
#game{
  width:800px;
  height:600px;
  margin:auto;
  top:20%;
}
#game ul{
  width:100%;
  height:415px;
}
#game ul li{
  width:50%;
  height:100%;
  float:left;
  text-align:center;
}
#game ul li .anim{
  width:223px;
  height:337px;
  border:10px solid #ff6699;
  border-radius:50%;
  margin:20px auto 0;
  background-position:center;
  background-repeat:no-repeat;
}
.user{
  background:url('../img/readyl.png');
}
.comp{
  background:url('../img/readyr.png');
}
#game .op{
  width:100%;
  text-align:center;
}
#game .op button{
  width:200px;
  height:60px;
  border:10px solid #ff6699;
  background:rgb(253, 217, 227);
  border-radius:50%;
  outline:none;
  cursor:pointer;
  font-weight:bold;
}
#game .op button:hover{
  border-color:#ff0000;
  background-color:#ff0000;
  font-size:36px;
  color:rgb(253, 217, 227);
}
#game .op button.disabled{
  border-color:#bbb;
  color:#bbb;
  background-color:#ccc;
  font-size:28px;
  cursor:default;
}
#game .guess{
  width:220px;
  height:100%;
  position:fixed;
  top:0px;
  left:0px;
  display:none;
}
#game ul.guess li{
  width:100%;
  height:32%;
}
#game ul.guess li div{
  width:100%;
  height:90%;
  border:10px solid #ff6699;
  border-radius:50%;
  background-position:center;
  background-repeat:no-repeat;
  cursor:pointer;
  background-color:rgba(244, 184, 202, 1);
}
#game ul.guess li div:hover{
  background-color:#ff6699;
  color:#fff;
}
div.guess0{
  background-image:url('../img/0.png');
}
div.guess1{
  background-image:url('../img/1.png');
}
div.guess2{
  background-image:url('../img/2.png');
}
#game div.text{
  margin-top:20px;
  text-align:center;
  font-size:50px;
  font-weight:bold;
}

js代码

Function.prototype.extend = function( fn ){
    for( var attr in fn.prototype ){
      this.prototype[attr] = fn.prototype[attr];
    }
}
//父级构造函数用于继承,共有属性
function Caiquan( name ){
  this.name = name;
  this.point = 0;
}
//用于继承下面衍生,共有方法
Caiquan.prototype.guess = function(){}
//继承父,玩家的构造函数
function User( name ){
  Caiquan.call(this,name);
}
User.extend( Caiquan );
User.prototype.guess = function( point ){
  return this.point = point;
}
//电脑的构造函数
function Comp( name ){
  Caiquan.call(this,name);
}
Comp.extend( Caiquan ) ;
//电脑的猜拳方法,随机
Comp.prototype.guess = function(){
  return this.point = Math.floor( Math.random()*3 );
}
//裁判构造函数
function Game( u , c ){
  this.text = document.getElementById('text');
  this.btn = document.getElementById("play");
  this.user = u;
  this.comp = c;
  this.classN =document.getElementsByClassName('name');
  this.guess = document.getElementById("guess");
  this.anim = document.getElementsByClassName("anim");
  this.num = 0;
  this.init();
  this.tiemr = null;
}
Game.prototype.Caiquan = function(){
  this.textValue( '请出拳...' );
  this.BtnDisable();
  this.start();
  this.guess.style.display = 'block';
}
//怎么玩
Game.prototype.start = function(){
  var This = this;
  this.timer = setInterval(function(){
    This.anim[0].className = 'anim user guess' +( ( This.num ++ ) % 3 );
    This.anim[1].className = 'anim comp guess' + ( ( This.num ++ ) % 3 ) ;
  },500)
}
//初始化名字
Game.prototype.init = function(){
  this.classN[0].innerHTML = '我:' + this.user.name;
  this.classN[1].innerHTML = '电脑:' + this.comp.name;
}
//提示面板区域的修改
Game.prototype.textValue = function( val ){
  this.text.innerHTML = val;
}
//按钮失效
Game.prototype.BtnDisable = function(){
  if( this.btn.disabled ){
    this.btn.disabled = false;
    this.btn.className ='';
    this.btn.innerHTML = '再来一次'
  }else{
    this.btn.disabled = true;
    this.btn.className ='disabled';
  }
}
Game.prototype.verdict = function( point ){
  clearInterval(this.timer);
  var userGu = user.guess(point);
  var compGu = comp.guess();
  this.anim[0].className = 'anim user guess' + userGu;
  this.anim[1].className = 'anim comp guess' + compGu;
  var res = userGu - compGu;
  switch (res){
    case 0:
    this.textValue('平局!!!')
      break;
    case 1:
    case -2:
    this.textValue('lose~~~');
    break;
    case 2:
    case -1:
    this.textValue('win!!!')
      break;
  }
  this.guess.style.display = 'none';
  this.BtnDisable();
}
var user = new User( '锐雯' );
var comp = new Comp( '拉克丝' );
var game = new Game( user , comp );

更多关于JavaScript相关内容感兴趣的读者可查看本站专题:《javascript面向对象入门教程》、《JavaScript错误与调试技巧总结》、《JavaScript数据结构与算法技巧总结》、《JavaScript遍历算法与技巧总结》及《JavaScript数学运算用法总结》

希望本文所述对大家JavaScript程序设计有所帮助。

DDR爱好者之家 Design By 杰米
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
DDR爱好者之家 Design By 杰米

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?