DDR爱好者之家 Design By 杰米

本文实例讲述了AngularJS实现的2048小游戏功能。分享给大家供大家参考,具体如下:

先来看看运行效果图:

AngularJS实现的2048小游戏功能【附源码下载】

具体代码如下:

index.html:

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <link rel="stylesheet" type="text/css" href="2048.css" rel="external nofollow" >
  <script src="/UploadFiles/2021-04-02/angular.min.js">

JS2048.js:

var app = angular.module('myApp', ['ngAnimate']);
app.controller('myCtrl', function ($scope) {
  //初始化
  $scope.ArrAll = new Array([0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]);
  $scope.ArrShow = new Array([0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]);
  $scope.MaxLenth = 4;
  $scope.MaxSum = 0;
  $scope.IsMoved = false;
  $scope.GameOver = false;
  $scope.init = function () {
    $scope.GameOver = false;
    $scope.ArrAll = new Array([0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]);
    //$scope.ArrAll = new Array([2, 4, 8, 16], [16, 8, 4, 2], [2, 4, 8, 16], [16, 8, 32, 2]);
    $scope.ArrAll = CreateNum($scope.ArrAll , 2);
    $scope.MaxSum = 0;
    $scope.ArrShow = $scope.ArrAll.map(function (col, i) {
      return $scope.ArrAll.map(function (row) {
        return row[i];
      })
    });
    //$scope.GameOver = !$scope.CheckMove();
  }
  $scope.init();
  //移动 type : r_l,l_r,u_d,d_u
  $scope.move = function (type) {
    var moveArr = $scope.ArrAll;
    if (type == "u_d" || type == "d_u") {//竖排的 上下 按照左右来操作
      moveArr = moveArr.map(function (col, i) {
        return moveArr.map(function (row) {
          return row[i];
        })
      });
    }
    var lastArr = moveArr.concat();
    moveArr = Remove0(moveArr);
    var typeInt = 0;
    if (type == "r_l" || type == "d_u") {
      typeInt = 1
    }
    var arrShow = moveNum(moveArr, typeInt);
    if ($scope.IsMoved(lastArr, arrShow)) {//有移动,增加一个随机数
      arrShow = CreateNum(arrShow, 1);
    }
    //横竖转化
    if (type == "u_d" || type == "d_u") {
      $scope.ArrShow = arrShow;
      $scope.ArrAll = arrShow.map(function (col, i) {
        return arrShow.map(function (row) {
          return row[i];
        })
      });
    }
    else {
      $scope.ArrAll = arrShow;
      $scope.ArrShow = arrShow.map(function (col, i) {
        return arrShow.map(function (row) {
          return row[i];
        })
      });
    }
    $scope.GameOver = !$scope.CheckMove();
  }
  //去除数组中的0
  function Remove0(objRemove) {
    var temp = new Array([0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]);
    for (var i = 0; i < objRemove.length; i++) {
      var a = objRemove[i];
      var b = new Array();
      for (var l = 0; l < a.length; l++) {
        if (a[l] != 0) {
          b.push(a[l]);
        }
      }
      //补齐0
      for (var j = b.length; j < $scope.MaxLenth; j++) {
        b.push(0);
      }
      temp[i] = b;
    }
    return temp;
  }
  //核心计算 0 左到右 1 右到左
  function MoveCore(objCore, type) {
    var b = new Array();
    var c = objCore.concat();
    if (type == 0) {// 倒序
      c = c.reverse();
    }
    for (var i = 0; i < c.length; i++) {
      if (c[i] == 0) {//去除0值
        continue;
      }
      if (i + 1 < c.length && c[i] == c[i + 1]) {//相同的相加
        b.push(c[i] * 2);
        c[i + 1] = 0;
      }
      else {//直接赋值
        b.push(c[i]);
        c[i] = 0;
      }
    }
    if (b.length < $scope.MaxLenth) {//补足0
      for (var i = b.length; i < $scope.MaxLenth; i++) {
        b.push(0);
      }
    }
    if (type == 0) {//调整回来
      b = b.reverse();
    }
    return b;
  }
  //递归计算
  function MoveSum(objSum, i) {
    if (objSum[i] == 0) {//去除0值
      return 0;
    }
    else {
      return objSum[i];
    }
    for (var i = 0; i < objSum.length; i++) {
      if (c[i] == 0) {//去除0值
        continue;
      }
      if (i + 1 < c.length && objSum[i] == objSum[i + 1]) {//相同的相加
        b.push(c[i] * 2);
        objSum[i + 1] = 0;
      }
      else {//直接赋值
        b.push(objSum[i]);
        objSum[i] = 0;
      }
    }
  }
  //移动数字
  function moveNum(objNum, type) {
    var arrShow = new Array([0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]);
    for (var i = 0; i < objNum.length; i++) {
      var a = objNum[i];
      if (!IsRowFull(a)) {
        var b = MoveCore(a, type);
      }
      else {
        b = a.concat();
      }
      arrShow[i] = b;
    }
    return arrShow;
  }
  //当前行/列 是否满了
  function IsRowFull(objFull) {
    var a = 1;
    var b = 0;
    var isExitSame = false;
    for (var i = 0; i < objFull.length; i++) {
      a = a * objFull[i];
      b = b + objFull[i];
      if (i + 1 < objFull.length && objFull[i] != 0 && objFull[i] == objFull[i + 1]) {
        isExitSame = true;
      }
    }
    if (isExitSame) return false;//存在相同的非零数字
    if (b == 0) return true;//全部是0 相当于满了
    return a != 0;
  }
  //验证数组是否变过
  $scope.IsMoved = function (objLast, objNow) {
    for (var i = 0; i < objLast.length; i++) {
      for (var j = 0; j < objLast[i].length; j++) {
        if (objLast[i][j] != objNow[i][j])
          return true;
      }
    }
    return false;
  }
  //随机产生数字
  function CreateNum(objCreate, count) {
    var b = new Array();
    for (var i = 0; i < objCreate.length; i++) {
      var a = objCreate[i];
      for (var l = 0; l < a.length; l++) {
        if (a[l] == 0) {
          b.push(i + "," + l);
        }
      }
    }
    for (var c = 0; c < count; c++) {
      if (b.length > 0) {
        var num = Math.round(Math.random() * 100);
        num = num < 80 ",");
        var i = parseInt(objIndex[0]);
        var j = parseInt(objIndex[1]);
        objCreate[i][j] = num;
        $scope.MaxSum += num;
        console.log(b[bIndex], num);
        b.splice(bIndex, 1);
      }
    }
    return objCreate;
  }
  //验证是否可移动
  $scope.CheckMove = function () {
    var objCheck = $scope.ArrAll;
    for (var i = 0; i < objCheck.length; i++) {
      var a = objCheck[i];
      if (!IsRowFull(a)) {
        return true;
      }
    }
    var objCheckUD = objCheck.map(function (col, i) {
      return objCheck.map(function (row) {
        return row[i];
      })
    });
    for (var i = 0; i < objCheckUD.length; i++) {
      var a = objCheckUD[i];
      if (!IsRowFull(a)) {
        return true;
      }
    }
    return false;
  }
  //left 37  up 38 right 39 down 40 没作用
  //a:97 w 119 s 115 d 100
  $scope.keyEvent = function ($event) {
    var type = "";
    if ($event.keyCode == 37 || $event.keyCode == 97) {//回车
      type = "r_l";
    }
    if ($event.keyCode == 38 || $event.keyCode == 119) {//回车
      type = "d_u";
    }
    if ($event.keyCode == 39 || $event.keyCode == 100) {//回车
      type = "l_r";
    }
    if ($event.keyCode == 40 || $event.keyCode == 115) {//回车
      type = "u_d";
    }
    if (type != "") {
      $scope.move(type);
    }
  }
});

附:完整实例代码点击此处本站下载

PS:这里再为大家推荐另两款本站2048游戏供大家参考(JS实现)

在线2048游戏:
http://tools.jb51.net/games/game2048

在线2048小游戏数字版:
http://tools.jb51.net/games/game2048num

更多关于AngularJS相关内容感兴趣的读者可查看本站专题:《AngularJS指令操作技巧总结》、《AngularJS入门与进阶教程》及《AngularJS MVC架构总结》

希望本文所述对大家AngularJS程序设计有所帮助。

DDR爱好者之家 Design By 杰米
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DDR爱好者之家 Design By 杰米

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?