DDR爱好者之家 Design By 杰米
本文实例为大家分享了JS实现简单贪吃蛇游戏的具体代码,供大家参考,具体内容如下
1、使用语言 HTML+CSS+JavaScript
2、使用工具 visual studio code
3、GitHub项目地址:贪吃蛇
4、项目运行截图:
5、项目功能分析:主要使用数组来存储蛇的位置,地图和蛇都是一个二维数组,对于有蛇的地方,地图的CSS就会发生改变,同时添加了添加了一个音乐播放按钮,通过CSS动画实现旋转。
6、项目代码:(项目代码有详细的注释)
snake.html
<!-- * @Author: CSU_XZY * @Date: 2020-10-13 22:06:51 * @LastEditors: CSU_XZY * @LastEditTime: 2020-10-18 17:08:54 * @FilePath: \第二天\贪吃蛇\snake.html * @Description: just to play --> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>eatSnake</title> <head> <style type="text/css"> *{ margin:0; padding:0; border: 0px; } body{ background: #444; } table{ border-collapse:collapse; overflow: hidden; border:1px solid #ddd; margin:10px auto 10px auto; } td{ display: table-cell; width:20px; height:20px; background: #fff; border:1px #eeeeee solid; } .snake{ background: #3388ee; } .notsnake{ background: #fff; } .food{ background: #33aa33; } .snake_head{ background: #dd4444; } .notice{ width:450px; text-align: center; margin:50px auto; color:#fff; font-size: 14px; } </style> </head> <body> <p class="notice">提示:空格键控制开始/ 暂停,方向键控制蛇的移动方向,F5刷新</p> <script type="text/javascript" src="/UploadFiles/2021-04-02/snake.js">snake.js
/* * @Author: CSU_XZY * @Date: 2020-10-17 12:38:26 * @LastEditors: CSU_XZY * @LastEditTime: 2020-10-18 22:40:24 * @FilePath: \第二天\snake\snake.js * @Description: just to play */ window.onload = function(){ var snake = function(width,height,snakeId,speed){ this.width = width || 10; this.height = height || 10; this.snakeId = snakeId || "snake"; this.goX = 0; this.goY = 0; this.speed = this.oldSpeed = speed || 10; this.Grid = []; //存放td的二维数组 this.snakeGrid = []; //存放蛇的数组 this.foodGrid = []; this.snakeTimer = null; this.derectkey = 39; this.stop = true; this.init(); document.getElementById("myAudio").play(); box.style.animationPlayState = 'running' } snake.prototype = { //创建二维数组 multiArray : function(m , n) { var array = new Array(m); //长 for(let i = 0; i < m; i++) { array[i] = new Array(n); //宽 } return array; }, //函数修正this bind : function(fn,context) { return function(){ return fn.apply(context,arguments); } }, //移动的主函数 move:function(){ var _this = this; if(_this.snakeTimer){clearInterval(_this.snakeTimer);} _this.snakeTimer = setInterval(_this.bind(_this.main,_this),Math.floor(3000/this.speed)); }, //重来 reset() { this.goX = 0; this.goY = 0; this.speed = this.oldSpeed; this.derectkey = 39; this.stop = true; this.init(); }, //确定键盘事件 keyDown : function(e) { var e = e || window.event; var keycode = e"table"); var tbody = document.createElement("tbody"); for(let i = 0; i < this.width; i++) { var tr = document.createElement("tr"); for(let j = 0; j < this.height; j++) { var td = document.createElement("td"); this.Grid[i][j] = tr.appendChild(td); } tbody.appendChild(tr); } table.appendChild(tbody); table.id = this.snakeId; document.body.appendChild(table); }, //产生随机点 randomPoint : function(initX,initY,endX,endY) { var p = []; //用来存放产生的随机点的数组 var initX = initX || 0; var initY = initY || 0; var endX = endX || this.width; var endY = endY || this.height; p[0] = Math.floor(Math.random()*(endX - initX)) + Math.floor(initX); p[1] = Math.floor(Math.random()*(endY - initY)) + Math.floor(initY) return p; }, //初始化食物的位置 initFood : function() { this.foodGrid = this.randomPoint(); if(this.isInSnake(this.foodGrid)) { this.initFood(); return false; } this.Grid[this.foodGrid[0]][this.foodGrid[1]].className = "food"; }, //判断点是否在蛇身上 isInSnake : function(point,pos) { var snakeGrid = this.snakeGrid; if(point instanceof Array) { let n = snakeGrid.length; for(let i = pos || 0; i < n; i++) { if(point[0] == snakeGrid[i][0] && point[1] == snakeGrid[i][1]) return true; } } return false; }, //给蛇涂颜色 paintSnake : function(){ var snakeGrid = this.snakeGrid; for(let i = 0; i < snakeGrid.length; i++) { this.Grid[snakeGrid[i][0]][snakeGrid[i][1]].className = "snake_body"; } }, //初始化蛇的位置 initSnake : function() { this.snakeGrid = []; this.snakeGrid.push([1,3]); this.snakeGrid.push([1,2]); this.snakeGrid.push([1,1]); this.paintSnake(); this.Grid[this.snakeGrid[0][0]][this.snakeGrid[0][1]].className = "snake_head"; this.Grid[this.snakeGrid[this.snakeGrid.length-1][0]][this.snakeGrid[this.snakeGrid.length-1][1]].className = "snake_tail"; }, //判断蛇是否撞墙 isInWall : function(point){ if(point instanceof Array){ if(point[0] < 0 || point[0] > this.width1 - 1 || point[1] < 0 || point[1] > this.height - 1) return true; } return false; }, //初始化条件 //控制函数运行的主函数 main : function(){ var snakeGrid = this.snakeGrid; var temp = snakeGrid[snakeGrid.length-1], isEnd = false; headX = snakeGrid[0][0]; headY = snakeGrid[0][1]; msg = ""; switch(this.derectkey) { case 37: if(this.goY!=1){this.goY=-1;this.goX=0} //防止控制蛇往相反反方向走 break; case 38: if(this.goX!=1){this.goX=-1;this.goY=0} break; case 39: if(this.goY!=-1){this.goY=1;this.goX=0} break; case 40: if(this.goX!=-1){this.goX=1;this.goY=0} } headX += this.goX; headY += this.goY; if(headX == this.foodGrid[0] && headY == this.foodGrid[1]) { this.snakeGrid.unshift(this.foodGrid); this.initFood(); if(this.snakeGrid.length>4){ //控制蛇加速 if(this.snakeGrid.length==5){ this.speed += 5; } else if(this.snakeGrid.length==10){ this.speed += 3; } else if(this.snakeGrid.length==20){ this.speed += 3; } else if(this.snakeGrid.length==30){ this.speed += 3; } this.move(); } } else { for(var i=this.snakeGrid.length-1;i>0;i--){ this.snakeGrid[i] = this.snakeGrid[i-1] ; } this.snakeGrid[0] = [headX,headY]; if(this.isInSnake(this.snakeGrid[0],1)){ isEnd=true; msg = "哈皮,吃到自己啦!!"; } //判断是否撞墙 else if(this.isInWall(this.snakeGrid[0])){ isEnd =true; msg = "撒比伟哥,撞墙了!!"; } if(isEnd) { if(this.snakeTimer) clearInterval(this.snakeTimer); var score; let len = this.snakeGrid.length; if(len <= 5) score = len-3; else if(len>5 && len<=10) { score = 2 + 2*(len-5) } else if(len>10 && len <= 20) score = 12 + 3*(len-10); else score = 27 + 5*(len - 15); if(confirm(msg+"你的分数是:"+score+"! 是否重新开始?")){ this.reset(); } return false; } this.Grid[temp[0]][temp[1]].className = "notSnake"; } this.paintSnake(); this.Grid[headX][headY].className = "snake_head"; this.Grid[this.snakeGrid[this.snakeGrid.length-1][0]][this.snakeGrid[this.snakeGrid.length-1][1]].className = "snake_tail"; }, init : function(){ var _this = this; snake_id = document.getElementById(_this.snakeId)||0 ; if(snake_id){ document.body.removeChild(snake_id); } _this.Grid = _this.multiArray(_this.width,_this.height); _this.creatMap(); _this.initSnake(); _this.initFood(); document.onkeydown = _this.bind(_this.keyDown,_this); } } new snake(20,20,"snake",10); }以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
DDR爱好者之家 Design By 杰米
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
DDR爱好者之家 Design By 杰米
暂无评论...
RTX 5090要首发 性能要翻倍!三星展示GDDR7显存
三星在GTC上展示了专为下一代游戏GPU设计的GDDR7内存。
首次推出的GDDR7内存模块密度为16GB,每个模块容量为2GB。其速度预设为32 Gbps(PAM3),但也可以降至28 Gbps,以提高产量和初始阶段的整体性能和成本效益。
据三星表示,GDDR7内存的能效将提高20%,同时工作电压仅为1.1V,低于标准的1.2V。通过采用更新的封装材料和优化的电路设计,使得在高速运行时的发热量降低,GDDR7的热阻比GDDR6降低了70%。
更新日志
2024年11月23日
2024年11月23日
- 凤飞飞《我们的主题曲》飞跃制作[正版原抓WAV+CUE]
- 刘嘉亮《亮情歌2》[WAV+CUE][1G]
- 红馆40·谭咏麟《歌者恋歌浓情30年演唱会》3CD[低速原抓WAV+CUE][1.8G]
- 刘纬武《睡眠宝宝竖琴童谣 吉卜力工作室 白噪音安抚》[320K/MP3][193.25MB]
- 【轻音乐】曼托凡尼乐团《精选辑》2CD.1998[FLAC+CUE整轨]
- 邝美云《心中有爱》1989年香港DMIJP版1MTO东芝首版[WAV+CUE]
- 群星《情叹-发烧女声DSD》天籁女声发烧碟[WAV+CUE]
- 刘纬武《睡眠宝宝竖琴童谣 吉卜力工作室 白噪音安抚》[FLAC/分轨][748.03MB]
- 理想混蛋《Origin Sessions》[320K/MP3][37.47MB]
- 公馆青少年《我其实一点都不酷》[320K/MP3][78.78MB]
- 群星《情叹-发烧男声DSD》最值得珍藏的完美男声[WAV+CUE]
- 群星《国韵飘香·贵妃醉酒HQCD黑胶王》2CD[WAV]
- 卫兰《DAUGHTER》【低速原抓WAV+CUE】
- 公馆青少年《我其实一点都不酷》[FLAC/分轨][398.22MB]
- ZWEI《迟暮的花 (Explicit)》[320K/MP3][57.16MB]