DDR爱好者之家 Design By 杰米
本文实例为大家分享了JS实现简单贪吃蛇游戏的具体代码,供大家参考,具体内容如下
1、使用语言 HTML+CSS+JavaScript
2、使用工具 visual studio code
3、GitHub项目地址:贪吃蛇
4、项目运行截图:
5、项目功能分析:主要使用数组来存储蛇的位置,地图和蛇都是一个二维数组,对于有蛇的地方,地图的CSS就会发生改变,同时添加了添加了一个音乐播放按钮,通过CSS动画实现旋转。
6、项目代码:(项目代码有详细的注释)
snake.html
<!-- * @Author: CSU_XZY * @Date: 2020-10-13 22:06:51 * @LastEditors: CSU_XZY * @LastEditTime: 2020-10-18 17:08:54 * @FilePath: \第二天\贪吃蛇\snake.html * @Description: just to play --> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>eatSnake</title> <head> <style type="text/css"> *{ margin:0; padding:0; border: 0px; } body{ background: #444; } table{ border-collapse:collapse; overflow: hidden; border:1px solid #ddd; margin:10px auto 10px auto; } td{ display: table-cell; width:20px; height:20px; background: #fff; border:1px #eeeeee solid; } .snake{ background: #3388ee; } .notsnake{ background: #fff; } .food{ background: #33aa33; } .snake_head{ background: #dd4444; } .notice{ width:450px; text-align: center; margin:50px auto; color:#fff; font-size: 14px; } </style> </head> <body> <p class="notice">提示:空格键控制开始/ 暂停,方向键控制蛇的移动方向,F5刷新</p> <script type="text/javascript" src="/UploadFiles/2021-04-02/snake.js">snake.js
/* * @Author: CSU_XZY * @Date: 2020-10-17 12:38:26 * @LastEditors: CSU_XZY * @LastEditTime: 2020-10-18 22:40:24 * @FilePath: \第二天\snake\snake.js * @Description: just to play */ window.onload = function(){ var snake = function(width,height,snakeId,speed){ this.width = width || 10; this.height = height || 10; this.snakeId = snakeId || "snake"; this.goX = 0; this.goY = 0; this.speed = this.oldSpeed = speed || 10; this.Grid = []; //存放td的二维数组 this.snakeGrid = []; //存放蛇的数组 this.foodGrid = []; this.snakeTimer = null; this.derectkey = 39; this.stop = true; this.init(); document.getElementById("myAudio").play(); box.style.animationPlayState = 'running' } snake.prototype = { //创建二维数组 multiArray : function(m , n) { var array = new Array(m); //长 for(let i = 0; i < m; i++) { array[i] = new Array(n); //宽 } return array; }, //函数修正this bind : function(fn,context) { return function(){ return fn.apply(context,arguments); } }, //移动的主函数 move:function(){ var _this = this; if(_this.snakeTimer){clearInterval(_this.snakeTimer);} _this.snakeTimer = setInterval(_this.bind(_this.main,_this),Math.floor(3000/this.speed)); }, //重来 reset() { this.goX = 0; this.goY = 0; this.speed = this.oldSpeed; this.derectkey = 39; this.stop = true; this.init(); }, //确定键盘事件 keyDown : function(e) { var e = e || window.event; var keycode = e"table"); var tbody = document.createElement("tbody"); for(let i = 0; i < this.width; i++) { var tr = document.createElement("tr"); for(let j = 0; j < this.height; j++) { var td = document.createElement("td"); this.Grid[i][j] = tr.appendChild(td); } tbody.appendChild(tr); } table.appendChild(tbody); table.id = this.snakeId; document.body.appendChild(table); }, //产生随机点 randomPoint : function(initX,initY,endX,endY) { var p = []; //用来存放产生的随机点的数组 var initX = initX || 0; var initY = initY || 0; var endX = endX || this.width; var endY = endY || this.height; p[0] = Math.floor(Math.random()*(endX - initX)) + Math.floor(initX); p[1] = Math.floor(Math.random()*(endY - initY)) + Math.floor(initY) return p; }, //初始化食物的位置 initFood : function() { this.foodGrid = this.randomPoint(); if(this.isInSnake(this.foodGrid)) { this.initFood(); return false; } this.Grid[this.foodGrid[0]][this.foodGrid[1]].className = "food"; }, //判断点是否在蛇身上 isInSnake : function(point,pos) { var snakeGrid = this.snakeGrid; if(point instanceof Array) { let n = snakeGrid.length; for(let i = pos || 0; i < n; i++) { if(point[0] == snakeGrid[i][0] && point[1] == snakeGrid[i][1]) return true; } } return false; }, //给蛇涂颜色 paintSnake : function(){ var snakeGrid = this.snakeGrid; for(let i = 0; i < snakeGrid.length; i++) { this.Grid[snakeGrid[i][0]][snakeGrid[i][1]].className = "snake_body"; } }, //初始化蛇的位置 initSnake : function() { this.snakeGrid = []; this.snakeGrid.push([1,3]); this.snakeGrid.push([1,2]); this.snakeGrid.push([1,1]); this.paintSnake(); this.Grid[this.snakeGrid[0][0]][this.snakeGrid[0][1]].className = "snake_head"; this.Grid[this.snakeGrid[this.snakeGrid.length-1][0]][this.snakeGrid[this.snakeGrid.length-1][1]].className = "snake_tail"; }, //判断蛇是否撞墙 isInWall : function(point){ if(point instanceof Array){ if(point[0] < 0 || point[0] > this.width1 - 1 || point[1] < 0 || point[1] > this.height - 1) return true; } return false; }, //初始化条件 //控制函数运行的主函数 main : function(){ var snakeGrid = this.snakeGrid; var temp = snakeGrid[snakeGrid.length-1], isEnd = false; headX = snakeGrid[0][0]; headY = snakeGrid[0][1]; msg = ""; switch(this.derectkey) { case 37: if(this.goY!=1){this.goY=-1;this.goX=0} //防止控制蛇往相反反方向走 break; case 38: if(this.goX!=1){this.goX=-1;this.goY=0} break; case 39: if(this.goY!=-1){this.goY=1;this.goX=0} break; case 40: if(this.goX!=-1){this.goX=1;this.goY=0} } headX += this.goX; headY += this.goY; if(headX == this.foodGrid[0] && headY == this.foodGrid[1]) { this.snakeGrid.unshift(this.foodGrid); this.initFood(); if(this.snakeGrid.length>4){ //控制蛇加速 if(this.snakeGrid.length==5){ this.speed += 5; } else if(this.snakeGrid.length==10){ this.speed += 3; } else if(this.snakeGrid.length==20){ this.speed += 3; } else if(this.snakeGrid.length==30){ this.speed += 3; } this.move(); } } else { for(var i=this.snakeGrid.length-1;i>0;i--){ this.snakeGrid[i] = this.snakeGrid[i-1] ; } this.snakeGrid[0] = [headX,headY]; if(this.isInSnake(this.snakeGrid[0],1)){ isEnd=true; msg = "哈皮,吃到自己啦!!"; } //判断是否撞墙 else if(this.isInWall(this.snakeGrid[0])){ isEnd =true; msg = "撒比伟哥,撞墙了!!"; } if(isEnd) { if(this.snakeTimer) clearInterval(this.snakeTimer); var score; let len = this.snakeGrid.length; if(len <= 5) score = len-3; else if(len>5 && len<=10) { score = 2 + 2*(len-5) } else if(len>10 && len <= 20) score = 12 + 3*(len-10); else score = 27 + 5*(len - 15); if(confirm(msg+"你的分数是:"+score+"! 是否重新开始?")){ this.reset(); } return false; } this.Grid[temp[0]][temp[1]].className = "notSnake"; } this.paintSnake(); this.Grid[headX][headY].className = "snake_head"; this.Grid[this.snakeGrid[this.snakeGrid.length-1][0]][this.snakeGrid[this.snakeGrid.length-1][1]].className = "snake_tail"; }, init : function(){ var _this = this; snake_id = document.getElementById(_this.snakeId)||0 ; if(snake_id){ document.body.removeChild(snake_id); } _this.Grid = _this.multiArray(_this.width,_this.height); _this.creatMap(); _this.initSnake(); _this.initFood(); document.onkeydown = _this.bind(_this.keyDown,_this); } } new snake(20,20,"snake",10); }以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
DDR爱好者之家 Design By 杰米
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DDR爱好者之家 Design By 杰米
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
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