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JavaScript实现消消乐的源码下载地址:点击下载源代码

JavaScript实现消消乐的源代码

index.html

<!doctype html>
<html lang="en">
	<head>
		<meta charset="UTF-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
		<meta http-equiv="X-UA-Compatible" content="ie=edge">
		<title>LuckyStar</title>
		<link rel="stylesheet" href="./css/index.css" rel="external nofollow" >
	</head>
	<body>
		<div class="lucky-star" id="luckyStar">
			<div class="score-target">
				<p class="score-level">关卡 <span id="scoreLevel"></span></p>
				<p>目标:<span id="scoreTarget"></span></p>
			</div>
			<div class="score-current">得分<span id="scoreCurrent"></span></div>
			<div class="score-select" id="scoreSelect"></div>
			<ul class="star-list" id="starList"> </ul>
		</div>
	</body> 
	<script src="/UploadFiles/2021-04-02/countUp.js">

JS文件

JavaScript实现消消乐的源代码

main.js

(function() {
	//全局配置 
	var config = {
		tileWidth: .75, //小星星的宽高
		tileHeight: .75,
		tileSet: [], //存储小星星的二维数组
		tableRows: 10, //行数
		baseScore: 5, //每一个小星星的基础分数
		stepScore: 10, //每一个小星星的递增分数
		targetScore: 2000, //目标分数,初始为2000
		el: document.querySelector('#starList'),// 星星列表
		scoreTarget: document.querySelector('#scoreTarget'),//目标分数
		scoreCurrent: document.querySelector('#scoreCurrent'),//当前分数
		scoreSelect: document.querySelector('#scoreSelect'),//选中星星分数
		scoreLevel: document.querySelector('#scoreLevel'),//当前所在的关数
	}; 
	//全局计算属性
	var computed = {
		flag: true, //锁
		choose: [], //已选中的小星星集合
		timer: null,
		totalScore: 0, //总分数
		tempTile: null,
		level: 1, //当前所在的关数(每闯过一关+1,游戏失败回复为1)
		stepTargetScore: 1000, //闯关成功的递增分数(1000/关)
		score: 0 //当前的计算分数
	};

	//Block对象
	function Block(number, row, col) {
		var tile = document.createElement('li');
		tile.width = config.tileWidth;
		tile.height = config.tileHeight;
		tile.number = number;
		tile.row = row;
		tile.col = col;
		return tile;
	} 

	//入口函数
	function PopStar() {
		return new PopStar.prototype.init();
	}

	//PopStar原型
	PopStar.prototype = {
		/**
		 * PopStar的入口函数
		 */
		init: function() {
			this.initTable();
		},
		/**
		 * 初始化操作
		 */
		initTable: function() {
			this.initScore();
			this.initTileSet();
			this.initBlocks();
		},

		/**
		 * 初始化当前分数和目标
		 */
		initScore: function() {
			new CountUp(config.scoreTarget, config.targetScore, config.targetScore).start();
			config.scoreCurrent.innerHTML = computed.totalScore;
			config.scoreLevel.innerHTML = computed.level;
		},
		/**
		 * 点击事件操作
		 */
		mouseClick: function() {
			var tileSet = config.tileSet,
				choose = computed.choose,
				baseScore = config.baseScore,
				stepScore = config.stepScore,
				el = config.el,
				self = this,
				len = choose.length;
			if (!computed.flag || len <= 1) {
				return;
			}
			computed.flag = false;
			computed.tempTile = null;
			var score = 0;
			for (var i = 0; i < len; i++) {
				score += baseScore + i * stepScore; 
			}

			new CountUp(config.scoreCurrent, computed.totalScore, computed.totalScore += score).start();
			for (var i = 0; i < len; i++) {
				setTimeout(function(i) {
					tileSet[choose[i].row][choose[i].col] = null;
					el.removeChild(choose[i]);
				}, i * 100, i);
			}
			setTimeout(function() {
				self.move();
				//判断结束
				setTimeout(function() {
					if (self.isFinish()) {
						self.clear();
						if (computed.totalScore >= config.targetScore) {
							new CountUp(config.scoreTarget, config.targetScore, config.targetScore += (computed.level - 1) * computed
									.stepTargetScore)
								.start();

							new CountUp(config.scoreLevel, computed.level, computed.level += 1).start();
							alert("恭喜获胜");
							console.log("恭喜获胜")
						} else {
							config.targetScore = config.scoreTarget = 2000;
							computed.level = computed.totalScore = 0;
							alert("游戏失败");
							console.log("游戏失败")
						}
						computed.flag = true;
						
					} else {
						choose = [];
						computed.flag = true; //在所有动作都执行完成之后释放锁
						self.mouseOver(computed.tempTile);
					}
				}, 300 + choose.length * 150);
			}, choose.length * 100);
		},
		/**
		 * 闯关成功或失败清除(清除二维数组和el的子节点)操作
		 */
		clear: function() {
			var tileSet = config.tileSet,
				rows = tileSet.length,
				el = config.el; 
			var temp = [];
			for (var i = rows - 1; i >= 0; i--) {
				for (var j = tileSet[i].length - 1; j >= 0; j--) {
					if (tileSet[i][j] === null) {
						continue;
					}
					temp.push(tileSet[i][j])
					tileSet[i][j] = null;
				}
			}
			for (var k = 0; k < temp.length; k++) {
				setTimeout(function(k) { 
					el.removeChild(temp[k]);	
						if(k>=temp.length-1){
								setTimeout(function(k) { 
										new PopStar();
								},1000) 
						}
				}, k * 100, k);
			}
		},
		/**
		 * 是否游戏结束
		 * @returns {boolean}
		 */
		isFinish: function() {
			var tileSet = config.tileSet,
				rows = tileSet.length;
			for (var i = 0; i < rows; i++) {
				var row = tileSet[i].length;
				for (var j = 0; j < row; j++) {
					var temp = [];
					this.checkLink(tileSet[i][j], temp);
					if (temp.length > 1) {
						return false;
					}
				}
			}
			return true;
		},
		/**
		 * 消除星星后的移动操作
		 */
		move: function() {
			var rows = config.tableRows,
				tileSet = config.tileSet;
			//向下移动
			for (var i = 0; i < rows; i++) {
				var pointer = 0; //pointer指向小方块,当遇到null的时候停止,等待上面的小方块落到这里来
				for (var j = 0; j < rows; j++) {
					if (tileSet[j][i] != null) {
						if (j !== pointer) {
							tileSet[pointer][i] = tileSet[j][i];
							tileSet[j][i].row = pointer;
							tileSet[j][i] = null;
						}
						pointer++;
					}
				}
			}
			//横向移动(最下面一行其中有无空列)
			for (var i = 0; i < tileSet[0].length;) {
				if (tileSet[0][i] == null) {
					for (var j = 0; j < rows; j++) {
						tileSet[j].splice(i, 1);
					}
					continue;
				}
				i++;
			}
			this.refresh()
		},
		/**
		 * 鼠标移入时的闪烁操作
		 * @param obj
		 */
		mouseOver: function(obj) {
			if (!computed.flag) { //处于锁定状态不允许有操作
				computed.tempTile = obj;
				return;
			}
			this.clearFlicker();
			var choose = [];
			this.checkLink(obj, choose);
			computed.choose = choose;
			if (choose.length <= 1) {
				choose = [];
				return;
			}
			this.flicker(choose);
			this.computeScore(choose);
		},
		/**
		 * 计算已选中的星星分数
		 * @param arr
		 */
		computeScore: function(arr) {
			var score = 0,
				len = arr.length,
				baseScore = config.baseScore,
				stepScore = config.stepScore;
			for (var i = 0; i < len; i++) {
				score += baseScore + i * stepScore
			}
			if (score <= 0) {
				return;
			}
			computed.score = score;
			config.scoreSelect.style.opacity = '1';
			config.scoreSelect.innerHTML = arr.length + "连消 " + score + "分";
			setTimeout(function() {
				config.scoreSelect.style.opacity = '0';
			}, 1200)
		},
		/**
		 * 鼠标移出时的消除星星闪烁的操作
		 */
		clearFlicker: function() {
			var tileSet = config.tileSet;
			for (var i = 0; i < tileSet.length; i++) {
				for (var j = 0; j < tileSet[i].length; j++) {
					var div = tileSet[i][j];
					if (div === null) {
						continue;
					}
					div.classList.remove("scale");
				}
			}
		},
		/**
		 * 星星闪烁
		 * @param arr
		 */
		flicker: function(arr) {
			for (var i = 0; i < arr.length; i++) {
				var div = arr[i];
				div.classList.add("scale");
			}
		},
		/**
		 * 检查鼠标移入的这个星星是否有相连着的相同的星星,
		 * @param obj star
		 * @param arr choose
		 */
		checkLink: function(obj, arr) {
			if (obj === null) {
				return;
			}
			arr.push(obj);
			/**
			 * 检查左边方块是否可以加入到选入的可消除星星行列:
			 * 选中的星星不能是最左边的,
			 * 选中的星星左边要有星星,
			 * 选中的星星左边的星星的跟选中的星星一样,
			 * 选中的星星左边的星星没有被选中过
			 */
			var tileSet = config.tileSet,
				rows = config.tableRows;
			if (obj.col > 0 && tileSet[obj.row][obj.col - 1] && tileSet[obj.row][obj.col - 1].number === obj.number && arr.indexOf(
					tileSet[obj.row][obj.col - 1]) === -1) {
				this.checkLink(tileSet[obj.row][obj.col - 1], arr);
			}
			if (obj.col < rows - 1 && tileSet[obj.row][obj.col + 1] && tileSet[obj.row][obj.col + 1].number === obj.number &&
				arr.indexOf(tileSet[obj.row][obj.col + 1]) === -1) {
				this.checkLink(tileSet[obj.row][obj.col + 1], arr);
			}
			if (obj.row < rows - 1 && tileSet[obj.row + 1][obj.col] && tileSet[obj.row + 1][obj.col].number === obj.number &&
				arr.indexOf(tileSet[obj.row + 1][obj.col]) === -1) {
				this.checkLink(tileSet[obj.row + 1][obj.col], arr);
			}
			if (obj.row > 0 && tileSet[obj.row - 1][obj.col] && tileSet[obj.row - 1][obj.col].number === obj.number && arr.indexOf(
					tileSet[obj.row - 1][obj.col]) === -1) {
				this.checkLink(tileSet[obj.row - 1][obj.col], arr);
			}
		},
		/**
		 * 初始化二维数组
		 */
		initTileSet: function() {
			var rows = config.tableRows,
				arr = config.tileSet;
			for (var i = 0; i < rows; i++) {
				arr[i] = [];
				for (var j = 0; j < rows; j++) {
					arr[i][j] = [];
				}
			}
		},
		/**
		 * 初始化el的子节点
		 */
		initBlocks: function() {
			var tileSet = config.tileSet,
				self = this,
				el = config.el,
				cols = tileSet.length;
			for (var i = 0; i < cols; i++) {
				var rows = tileSet[i].length;
				for (var j = 0; j < rows; j++) {
					var tile = this.createBlock(Math.floor(Math.random() * 5), i, j);
					tile.onmouseover = function() {
						self.mouseOver(this)
					};
					tile.onclick = function() {
						self.mouseClick();
					};
					 
					tileSet[i][j] = tile;
					el.appendChild(tile);
				}
			}
			this.refresh()
		},
		/**
		 * 渲染el的子节点
		 */
		refresh: function() {
			var tileSet = config.tileSet;
			for (var i = 0; i < tileSet.length; i++) {
				var row = tileSet[i].length;
				for (var j = 0; j < row; j++) {
					var tile = tileSet[i][j];
					if (tile == null) {
						continue;
					}
					tile.row = i;
					tile.col = j; 
					tile.style.left = tileSet[i][j].col * config.tileWidth + "rem";
					tile.style.bottom = tileSet[i][j].row * config.tileHeight + "rem";
					tile.style.backgroundImage = "url('./images/" + tileSet[i][j].number + ".png')";

				}
			}
		},
		/**
		 * 创建星星子节点的函数
		 * @param number
		 * @param row
		 * @param col
		 * @returns {HTMLElement}
		 */
		createBlock: function(number, row, col) {
			return new Block(number, row, col);
		},

	};
	PopStar.prototype.init.prototype = PopStar.prototype;
	window.PopStar = PopStar;
})();

index.js

(function()
{function u(a,b,c)
{
var d=document.createElement("li");
d.width=e.tileWidth;d.height=e.tileHeight;
d.number=a;
d.row=b;d.col=c;return d}
function m()
{return new m.prototype.init
}
var e={tileWidth:.75,tileHeight:.75,tileSet: [],
tableRows:10,baseScore:5,
stepScore:10,
targetScore:2E3,
el:document.querySelector("#starList"),
scoreTarget:document.querySelector("#scoreTarget"),
scoreCurrent:document.querySelector("#scoreCurrent"),
scoreSelect:document.querySelector("#scoreSelect"),
scoreLevel:document.querySelector("#scoreLevel")
},
n=!0,t=[],p=0,r=null,q=1;
m.prototype={
init:function(){this.initTable()
}
,initTable:function(){
this.initScore();
this.initTileSet();
this.initBlocks()
}
,
initScore:function(){
(new CountUp(e.scoreTarget,e.targetScore,e.targetScore)).start();
e.scoreCurrent.innerHTML=p;e.scoreLevel.innerHTML=q
},
mouseClick:function(){
var a=e.tileSet,b=t,c=e.baseScore,d=e.stepScore,f=e.el,g=this,h=b.length;if(n&&!(1>=h)){
n=!1;r=null;
for(var l=0,k=0;
k<h;k++)l+=c+k*d;(new CountUp(e.scoreCurrent,p,p+=l)).start();
for(k=0;k<h;k++)
setTimeout(function(c){a[b[c].row][b[c].col]=
null;
f.removeChild(b[c])},100*k,k);
setTimeout(function(){g.move();
setTimeout(function()
{g.isFinish()"\u606d\u559c\u83b7\u80dc"),console.log("\u606d\u559c\u83b7\u80dc")):(e.targetScore=e.scoreTarget=2E3,q=p=0,alert("\u6e38\u620f\u5931\u8d25"),console.log("\u6e38\u620f\u5931\u8d25")),n=!0):(b=[],n=!0,g.mouseOver(r))},300+150*b.length)},100*b.length)}},
clear:function()
{for(var a=e.tileSet,b=e.el,c=[],
d=a.length-1;0<=d;d--)
for(var f=a[d].length-1;0<=f;f--)
null!==a[d][f]&&(c.push(a[d][f]),a[d][f]=null);

for(a=0;a<c.length;a++)
setTimeout(function(a)
{b.removeChild(c[a]);
a>=c.length-1&&setTimeout(function(a){new m},1E3)},100*a,a)},isFinish:function()
{for(var a=e.tileSet,b=a.length,c=0;c<b;c++)
for(var d=a[c].length,f=0;f<d;f++)
{var g=[];this.checkLink(a[c][f],g);
if(1<g.length)
return!1}return!0},
move:function()
{for(var a=e.tableRows,b=e.tileSet,c=0;
c<a;c++)for(var d=
0,f=0;f<a;f++)null!=b[f][c]&&(f!==d&&(b[d][c]=b[f][c],b[f][c].row=d,b[f][c]=null),d++);
for(c=0;c<b[0].length;
)if(null==b[0][c])
for(f=0;f<a;f++)b[f].splice(c,1);else c++;this.refresh()},
mouseOver:function(a){if(n)
{this.clearFlicker();
var b=[];
this.checkLink(a,b);
t=b;1>=b.length||(this.flicker(b),this.computeScore(b))}
else r=a
},
computeScore:function(a)
{for(var b=0,c=a.length,d=e.baseScore,f=e.stepScore,g=0;
g<c;g++)b+=d+g*f;
0>=b||(e.scoreSelect.style.opacity="1",e.scoreSelect.innerHTML=a.length+"\u8fde\u6d88 "+
b+"\u5206",setTimeout(function(){
e.scoreSelect.style.opacity="0"},1200))
},clearFlicker:function(){
for(var a=e.tileSet,b=0;b<a.length;b++)
for(var c=0;c<a[b].length;c++){var d=a[b][c];null!==d&&d.classList.remove("scale")}},flicker:function(a){for(var b=0;b<a.length;b++)a[b].classList.add("scale")
},
checkLink:function(a,b){
if(null!==a){
b.push(a);var c=e.tileSet,d=e.tableRows;0<a.col&&c[a.row][a.col-1]&&c[a.row][a.col-1].number===a.number&&-1===b.indexOf(c[a.row][a.col-1])&&this.checkLink(c[a.row][a.col-
1],b);a.col<d-1&&c[a.row][a.col+1]&&c[a.row]
[a.col+1].number===a.number&&-1===b.indexOf(c[a.row][a.col+1])&&this.checkLink(c[a.row][a.col+1],b);a.row<d-1&&c[a.row+1][a.col]&&c[a.row+1][a.col].number===a.number&&-1===b.indexOf(c[a.row+1][a.col])&&this.checkLink(c[a.row+1][a.col],b);0<a.row&&c[a.row-1][a.col]&&c[a.row-1][a.col].number===a.number&&-1===b.indexOf(c[a.row-1][a.col])&&this.checkLink(c[a.row-1][a.col],b)}},
initTileSet:function(){
for(var a=e.tableRows,b=e.tileSet,c=0;c<a;c++){b[c]=[];
for(var d= 0;d<a;d++)b[c][d]=[]}},
initBlocks:function()
{
for(var a=e.tileSet,b=this,c=e.el,d=a.length,f=0;f<d;f++)
for(var g=a[f].length,h=0;h<g;h++){
var l=this.createBlock(Math.floor(5*Math.random()),f,h);
l.onmouseover=function(){b.mouseOver(this)};
l.onclick=function(){b.mouseClick()};
a[f][h]=l;
c.appendChild(l)}
this.refresh()},
refresh:function()
{for(var a=e.tileSet,b=0;b<a.length;b++)
for(var c=a[b].length,d=0;d<c;d++)
{var f=a[b][d];
null!=f&&(f.row=b,f.col=d,f.style.left=a[b][d].col*e.tileWidth+"rem",f.style.bottom=
a[b][d].row*e.tileHeight+"rem",f.style.backgroundImage="url('./images/"+a[b][d].number+".png')")
}
}
,createBlock:function(a,b,c){return new u(a,b,c)
}
}
;m.prototype.init.prototype=m.prototype;window.PopStar=m
})();

resize.js

// JavaScript Document
(function px2rem(doc, win) {
  var docEl = doc.documentElement,
    resizeEvt = 'orientationchange' in window "htmlcode">
(function(root, factory) {
 if (typeof define === 'function' && define.amd) {
  define(factory);
 } else if (typeof exports === 'object') {
  module.exports = factory(require, exports, module);
 } else {
  root.CountUp = factory();
 }
}(this, function(require, exports, module) {

/*

	countUp.js
	by @inorganik

*/

// target = id of html element or var of previously selected html element where counting occurs
// startVal = the value you want to begin at
// endVal = the value you want to arrive at
// decimals = number of decimal places, default 0
// duration = duration of animation in seconds, default 2
// options = optional object of options (see below)

var CountUp = function(target, startVal, endVal, decimals, duration, options) {

	var self = this;
	self.version = function () { return '1.9.3'; };
	
	// default options
	self.options = {
		useEasing: true, // toggle easing
		useGrouping: true, // 1,000,000 vs 1000000
		separator: ',', // character to use as a separator
		decimal: '.', // character to use as a decimal
		easingFn: easeOutExpo, // optional custom easing function, default is Robert Penner's easeOutExpo
		formattingFn: formatNumber, // optional custom formatting function, default is formatNumber above
		prefix: '', // optional text before the result
		suffix: '', // optional text after the result
		numerals: [] // optionally pass an array of custom numerals for 0-9
	};

	// extend default options with passed options object
	if (options && typeof options === 'object') {
		for (var key in self.options) {
			if (options.hasOwnProperty(key) && options[key] !== null) {
				self.options[key] = options[key];
			}
		}
	}

	if (self.options.separator === '') {
		self.options.useGrouping = false;
	}
	else {
		// ensure the separator is a string (formatNumber assumes this)
		self.options.separator = '' + self.options.separator;
	}

	// make sure requestAnimationFrame and cancelAnimationFrame are defined
	// polyfill for browsers without native support
	// by Opera engineer Erik Möller
	var lastTime = 0;
	var vendors = ['webkit', 'moz', 'ms', 'o'];
	for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
		window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
		window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
	}
	if (!window.requestAnimationFrame) {
		window.requestAnimationFrame = function(callback, element) {
			var currTime = new Date().getTime();
			var timeToCall = Math.max(0, 16 - (currTime - lastTime));
			var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall);
			lastTime = currTime + timeToCall;
			return id;
		};
	}
	if (!window.cancelAnimationFrame) {
		window.cancelAnimationFrame = function(id) {
			clearTimeout(id);
		};
	}

	function formatNumber(num) {
		var neg = (num < 0),
    	x, x1, x2, x3, i, len;
		num = Math.abs(num).toFixed(self.decimals);
		num += '';
		x = num.split('.');
		x1 = x[0];
		x2 = x.length > 1 "text-align: center">JavaScript实现消消乐的源代码

index.css

a,body,button,dd,div,dl,dt,form,h1,h2,h3,h4,h5,h6,input,label,li,ol,p,span,table,td,textarea,th,tr,ul
{	-webkit-box-sizing:border-box;
	-moz-box-sizing:border-box;box-sizing:border-box;
	margin:0;padding:0;
	border:0;-webkit-tap-highlight-color:transparent
}
body,html{
	width:100%;min-height:100%;background-color:#fff;
	-webkit-user-select:none;
	-moz-user-select:none;
	-ms-user-select:none;
	user-select:none
}
body
{color:#333;
font-family:微软雅黑
}
h1,h2,h3,h4,h5,h6
{
font-weight:400;
font-size:100%
}
a{
color:#555
}
a,a:hover{
text-decoration:none
}
img{
border:none
}
li,ol,ul{
list-style:none
}
input,textarea{
outline:0;
-webkit-appearance:none
}
::-webkit-input-placeholder{
color:#b0b0b0
}
:-moz-placeholder,::-moz-placeholder{
color:#b0b0b0
}
:-ms-input-placeholder{
color:#b0b0b0
}
[v-cloak]{
display:none
}
.lucky-star{
position:fixed;
top:0;left:0;width:100%;
height:100%;
background-image:url(../images/cover.jpg);background-size:cover;background-repeat:no-repeat;font-size:0;
-moz-background-size:cover;
-o-background-size:cover
}
.score-target
{
padding:0 .3rem;height:1.5rem;
-webkit-box-pack:justify;
-webkit-justify-content:space-between;
-moz-box-pack:justify;
-ms-flex-pack:justify;
justify-content:space-between
}
.score-current,.score-target{
display:-webkit-box;display:-webkit-flex;display:-moz-box;display:-ms-flexbox;
display:flex;width:100%;
color:#fff;font-size:.24rem;
-webkit-box-align:center;
-webkit-align-items:center;
-moz-box-align:center;
-ms-flex-align:center;
align-items:center
}
.score-current{
position:absolute;top:.3rem;
-webkit-box-orient:vertical;
-webkit-box-direction:normal;
-webkit-flex-direction:column;
-moz-box-orient:vertical;
-moz-box-direction:normal;
-ms-flex-direction:column;
flex-direction:column;
-webkit-box-pack:center;
-webkit-justify-content:center;
-moz-box-pack:center;
-ms-flex-pack:center;
justify-content:center
}
.score-current span{
color:#fffc0f;
font-size:.48rem
}
.score-select{
width:100%;
color:#fff;
text-align:center;
font-size:.28rem;opacity:0;
-webkit-transition:opacity 1s;
-moz-transition:opacity 1s;
-o-transition:opacity 1s;
transition:opacity 1s
}

.star-list{
position:fixed;
bottom:0;left:0;
width:100%;
height:70%}
.star-list li{
position:absolute;
width:.75rem;
height:.75rem;
border:0;
-webkit-border-radius:.16rem;
-moz-border-radius:.16rem;
border-radius:.16rem;
background-size:cover;
-webkit-transition:left .3s,bottom .3s,-webkit-transform .3s;-moz-transition:transform .3s,left .3s,bottom .3s,-moz-transform .3s;-o-transition:left .3s,bottom .3s,-o-transform .3s;transition:left .3s,bottom .3s,-webkit-transform .3s;transition:transform .3s,left .3s,bottom .3s;transition:transform .3s,left .3s,bottom .3s,-webkit-transform .3s,-moz-transform .3s,-o-transform .3s;
-moz-background-size:cover;
-o-background-size:cover
}
.star-list li.scale{
border:2px solid #bfefff;
-webkit-animation:scale .3s linear infinite alternate;
-moz-animation:scale .3s linear infinite alternate;
-o-animation:scale .3s linear infinite alternate;animation:scale .3s linear infinite alternate}
.star-list li img{position:absolute;top:15%;left:15%;width:70%;height:70%
}@-webkit-keyframes scale{
0%{-webkit-transform:scale(1);transform:scale(1)
}
to{
-webkit-transform:scale(.95);
transform:scale(.95)
}
}
@-moz-keyframes scale{
0%{
-moz-transform:scale(1);
transform:scale(1)}
to{
-moz-transform:scale(.95);
transform:scale(.95)
}
}
@-o-keyframes scale{
0%{
-o-transform:scale(1);
transform:scale(1)
}
to{
-o-transform:scale(.95);transform:scale(.95)
}
}
@keyframes scale{
0%{
-webkit-transform:scale(1);
-moz-transform:scale(1);
-o-transform:scale(1);
transform:scale(1)
}
to
{
-webkit-transform:scale(.95);
-moz-transform:scale(.95);
-o-transform:scale(.95);transform:scale(.95)
}
}

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DDR爱好者之家 Design By 杰米

RTX 5090要首发 性能要翻倍!三星展示GDDR7显存

三星在GTC上展示了专为下一代游戏GPU设计的GDDR7内存。

首次推出的GDDR7内存模块密度为16GB,每个模块容量为2GB。其速度预设为32 Gbps(PAM3),但也可以降至28 Gbps,以提高产量和初始阶段的整体性能和成本效益。

据三星表示,GDDR7内存的能效将提高20%,同时工作电压仅为1.1V,低于标准的1.2V。通过采用更新的封装材料和优化的电路设计,使得在高速运行时的发热量降低,GDDR7的热阻比GDDR6降低了70%。