DDR爱好者之家 Design By 杰米

本文实例讲述了golang基于websocket实现的简易聊天室。分享给大家供大家参考,具体如下:

先说点无关的,最近忙于工作没有更新博客,今天休息顺便把golang websocket研究了一下,挺好玩的,写了一个聊天室,分享给大家.

websocket包 : code.google.com/p/go.net/websocket

文档 : http://go.pkgdoc.org/code.google.com/p/go.net/websocket

首先安装websocket包
复制代码 代码如下:go get code.google.com/p/go.net/websocket

下来就是聊天室代码了,呵呵

golang websocket 聊天室
复制代码 代码如下:package main
import (
    "fmt"
    "io"
    "bufio"
    "net/http"
    "code.google.com/p/go.net/websocket"
    "container/list"
)
var connid int
var conns *list.List
func ChatroomServer(ws *websocket.Conn) {
    defer ws.Close()
    connid++
    id := connid
    fmt.Printf("connection id: %d\n", id)
    item := conns.PushBack(ws)
    defer conns.Remove(item)
    name := fmt.Sprintf("user%d", id)
    SendMessage(nil, fmt.Sprintf("welcome %s join\n", name))
    r := bufio.NewReader(ws)
    for {
        data, err := r.ReadBytes('\n')
        if err != nil {
            fmt.Printf("disconnected id: %d\n", id)
            SendMessage(item, fmt.Sprintf("%s offline\n", name))
            break
        }
        fmt.Printf("%s: %s", name, data)
        SendMessage(item, fmt.Sprintf("%s\t> %s", name, data))
    }
}
func SendMessage(self *list.Element, data string) {
    // for _, item := range conns {
    for item := conns.Front(); item != nil; item = item.Next() {
        ws, ok := item.Value.(*websocket.Conn)
        if !ok {
            panic("item not *websocket.Conn")
        }
        if item == self {
            continue
        }
        io.WriteString(ws, data)
    }
}
// 网页客户端
func Client(w http.ResponseWriter, r *http.Request) {
    html := `<!doctype html>
<html>
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>golang websocket chatroom</title>
    <script src="/UploadFiles/2021-04-08/jquery.min.js">     <script>
        var ws = new WebSocket("ws://127.0.0.1:6611/chatroom");
        ws.onopen = function(e){
            console.log("onopen");
            console.dir(e);
        };
        ws.onmessage = function(e){
            console.log("onmessage");
            console.dir(e);
            $('#log').append('<p>'+e.data+'<p>');
            $('#log').get(0).scrollTop = $('#log').get(0).scrollHeight;
        };
        ws.onclose = function(e){
            console.log("onclose");
            console.dir(e);
        };
        ws.onerror = function(e){
            console.log("onerror");
            console.dir(e);
        };
        $(function(){
            $('#msgform').submit(function(){
                ws.send($('#msg').val()+"\n");
                $('#log').append('<p style="color:red;">My > '+$('#msg').val()+'<p>');
                $('#log').get(0).scrollTop = $('#log').get(0).scrollHeight;
                $('#msg').val('');
                return false;
            });
        });
    </script>
</head>
<body>
    <div id="log" style="height: 300px;overflow-y: scroll;border: 1px solid #CCC;">
    </div>
    <div>
        <form id="msgform">
            <input type="text" id="msg" size="60" />
        </form>
    </div>
</body>
</html>`
    io.WriteString(w, html)
}
func main() {
    fmt.Printf(`Welcome chatroom server!
author: dotcoo zhao
url: http://www.dotcoo.com/golang-websocket-chatroom
`)
    connid = 0
    conns = list.New()
    http.Handle("/chatroom", websocket.Handler(ChatroomServer));
    http.HandleFunc("/", Client);
    err := http.ListenAndServe(":6611", nil);
    if err != nil {
        panic("ListenAndServe: " + err.Error())
    }
}

简陋了些,但是基本功能都有了.

golang websocket 客户端
复制代码 代码如下:package main
import (
    "fmt"
    "bufio"
    "io"
    "os"
    "code.google.com/p/go.net/websocket"
)
func Command(ws *websocket.Conn) {
    r := bufio.NewReader(os.Stdin)
    w := bufio.NewWriter(ws)
    for {
        data, err := r.ReadBytes('\n')
        if err != nil {
            panic(err)
        }
        _, err = w.Write(data)
        if err != nil {
            panic(err)
        }
        w.Flush()
        fmt.Printf("My\t> ")
    }
}
func main() {
    fmt.Printf(`Welcome chatroom!
    author: dotcoo zhao
    url: http://www.dotcoo.com/golang-websocket-chatroom
    `)
    origin := "http://127.0.0.1:6611/"     
    url := "ws://127.0.0.1:6611/chatroom"
    ws, err := websocket.Dial(url, "", origin)
    if err != nil {
        panic(err)
    }
    defer ws.Close()
    r := bufio.NewReader(ws)
    //w := bufio.NewWriter(os.Stdout)
    go Command(ws)
    for {
        data, err := r.ReadBytes('\n')
        if err == io.EOF {
            fmt.Printf("disconnected\n")
            os.Exit(0)
        }
        if err != nil {
            panic(err)
        }
        fmt.Printf("\r%sMy\t> ", data)
    }
}

希望本文所述对大家Go语言程序设计有所帮助。

DDR爱好者之家 Design By 杰米
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
DDR爱好者之家 Design By 杰米

稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?