DDR爱好者之家 Design By 杰米
我在程序中加入了分数显示,三种特殊食物,将贪吃蛇的游戏逻辑写到了SnakeGame的类中,而不是在Snake类中。
特殊食物:
1.绿色:普通,吃了增加体型
2.红色:吃了减少体型
3.金色:吃了回到最初体型
4.变色食物:吃了会根据食物颜色改变蛇的颜色
#coding=UTF-8 from Tkinter import * from random import randint import tkMessageBox class Grid(object): def __init__(self, master=None,height=16, width=24, offset=10, grid_width=50, bg="#808080"): self.height = height self.width = width self.offset = offset self.grid_width = grid_width self.bg = bg self.canvas = Canvas(master, width=self.width*self.grid_width+2*self.offset, height=self.height*self.grid_width+ 2*self.offset, bg=self.bg) self.canvas.pack(side=RIGHT, fill=Y) def draw(self, pos, color, ): x = pos[0] * self.grid_width + self.offset y = pos[1] * self.grid_width + self.offset #outline属性要与网格的背景色(self.bg)相同,要不然会很丑 self.canvas.create_rectangle(x, y, x + self.grid_width, y + self.grid_width, fill=color, outline=self.bg) class Food(object): def __init__(self, grid, color = "#23D978"): self.grid = grid self.color = color self.set_pos() self.type = 1 def set_pos(self): x = randint(0, self.grid.width - 1) y = randint(0, self.grid.height - 1) self.pos = (x, y) def display(self): self.grid.draw(self.pos, self.color) class Snake(object): def __init__(self, grid, color = "#000000"): self.grid = grid self.color = color self.body = [(8, 11), (8, 12), (8, 13)] self.direction = "Up" for i in self.body: self.grid.draw(i, self.color) #这个方法用于游戏重新开始时初始化贪吃蛇的位置 def initial(self): while not len(self.body) == 0: pop = self.body.pop() self.grid.draw(pop, self.grid.bg) self.body = [(8, 11), (8, 12), (8, 13)] self.direction = "Up" self.color = "#000000" for i in self.body: self.grid.draw(i, self.color) #蛇像一个指定点移动 def move(self, new): self.body.insert(0, new) pop = self.body.pop() self.grid.draw(pop, self.grid.bg) self.grid.draw(new, self.color) #蛇像一个指定点移动,并增加长度 def add(self ,new): self.body.insert(0, new) self.grid.draw(new, self.color) #蛇吃到了特殊食物1,剪短自身的长度 def cut_down(self,new): self.body.insert(0, new) self.grid.draw(new, self.color) for i in range(0,3): pop = self.body.pop() self.grid.draw(pop, self.grid.bg) #蛇吃到了特殊食物2,回到最初长度 def init(self, new): self.body.insert(0, new) self.grid.draw(new, self.color) while len(self.body) > 3: pop = self.body.pop() self.grid.draw(pop, self.grid.bg) #蛇吃到了特殊食物3,改变了自身的颜色,纯属好玩 def change(self, new, color): self.color = color self.body.insert(0, new) for item in self.body: self.grid.draw(item, self.color) class SnakeGame(Frame): def __init__(self, master): Frame.__init__(self, master) self.grid = Grid(master) self.snake = Snake(self.grid) self.food = Food(self.grid) self.gameover = False self.score = 0 self.status = ['run', 'stop'] self.speed = 300 self.grid.canvas.bind_all("<KeyRelease>", self.key_release) self.display_food() #用于设置变色食物 self.color_c = ("#FFB6C1","#6A5ACD","#0000FF","#F0FFF0","#FFFFE0","#F0F8FF","#EE82EE","#000000","#5FA8D9","#32CD32") self.i = 0 #界面左侧显示分数 self.m = StringVar() self.ft1 = ('Fixdsys', 40, "bold") self.m1 = Message(master, textvariable=self.m, aspect=5000, font=self.ft1, bg="#696969") self.m1.pack(side=LEFT, fill=Y) self.m.set("Score:"+str(self.score)) #这个方法用于游戏重新开始时初始化游戏 def initial(self): self.gameover = False self.score = 0 self.m.set("Score:"+str(self.score)) self.snake.initial() #type1:普通食物 type2:减少2 type3:大乐透,回到最初状态 type4:吃了会变色 def display_food(self): self.food.color = "#23D978" self.food.type = 1 if randint(0, 40) == 5: self.food.color = "#FFD700" self.food.type = 3 while (self.food.pos in self.snake.body): self.food.set_pos() self.food.display() elif randint(0, 4) == 2: self.food.color = "#EE82EE" self.food.type = 4 while (self.food.pos in self.snake.body): self.food.set_pos() self.food.display() elif len(self.snake.body) > 10 and randint(0, 16) == 5: self.food.color = "#BC8F8F" self.food.type = 2 while (self.food.pos in self.snake.body): self.food.set_pos() self.food.display() else: while (self.food.pos in self.snake.body): self.food.set_pos() self.food.display() def key_release(self, event): key = event.keysym key_dict = {"Up": "Down", "Down": "Up", "Left": "Right", "Right": "Left"} #蛇不可以像自己的反方向走 if key_dict.has_key(key) and not key == key_dict[self.snake.direction]: self.snake.direction = key self.move() elif key == 'p': self.status.reverse() def run(self): #首先判断游戏是否暂停 if not self.status[0] == 'stop': #判断游戏是否结束 if self.gameover == True: message = tkMessageBox.showinfo("Game Over", "your score: %d" % self.score) if message == 'ok': self.initial() if self.food.type == 4: color = self.color_c[self.i] self.i = (self.i+1)%10 self.food.color = color self.food.display() self.move(color) else: self.move() self.after(self.speed, self.run) def move(self, color="#EE82EE"): # 计算蛇下一次移动的点 head = self.snake.body[0] if self.snake.direction == 'Up': if head[1] - 1 < 0: new = (head[0], 16) else: new = (head[0], head[1] - 1) elif self.snake.direction == 'Down': new = (head[0], (head[1] + 1) % 16) elif self.snake.direction == 'Left': if head[0] - 1 < 0: new = (24, head[1]) else: new = (head[0] - 1, head[1]) else: new = ((head[0] + 1) % 24, head[1]) #撞到自己,设置游戏结束的标志位,等待下一循环 if new in self.snake.body: self.gameover=True #吃到食物 elif new == self.food.pos: if self.food.type == 1: self.snake.add(new) elif self.food.type == 2: self.snake.cut_down(new) elif self.food.type == 4: self.snake.change(new, color) else: self.snake.init(new) self.display_food() self.score = self.score+1 self.m.set("Score:" + str(self.score)) #什么都没撞到,继续前进 else: self.snake.move(new) if __name__ == '__main__': root = Tk() snakegame = SnakeGame(root) snakegame.run() snakegame.mainloop()
总结
以上所述是小编给大家介绍的使用Python写一个贪吃蛇游戏实例代码,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对网站的支持!
DDR爱好者之家 Design By 杰米
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DDR爱好者之家 Design By 杰米
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
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而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
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