DDR爱好者之家 Design By 杰米
本文为大家分享了pygame游戏之旅的第10篇,供大家参考,具体内容如下
通过获取鼠标的位置然后进行高亮显示:
mouse =pygame.mouse.get_pos() if 150 + 100 > mouse[0] > 150 and 450 + 50 > mouse[1] > 450: pygame.draw.rect(gameDisplay, bright_green, (150,450,100,50)) else: pygame.draw.rect(gameDisplay, green, (150,450,100,50)) if 550 + 100 > mouse[0] > 550 and 450 + 50 > mouse[1] > 450: pygame.draw.rect(gameDisplay, bright_red, (550,450,100,50)) else: pygame.draw.rect(gameDisplay, red, (550,450,100,50))
全部代码:
import pygame import time import random pygame.init() white = (255,255,255) black = (0,0,0) gray = (128,128,128) red = (200,0,0) green = (0,200,0) bright_red = (255,0,0) bright_green = (0,255,0) blue = (0,0,255) car_width = 100 display_width = 800 display_height = 600 gameDisplay = pygame.display.set_mode( (display_width,display_height) ) pygame.display.set_caption('A bit Racey') clock = pygame.time.Clock() carImg = pygame.image.load('car.png') def things_dodged(count): font = pygame.font.SysFont(None, 25) text = font.render("Dodged:"+str(count), True, black) gameDisplay.blit(text,(0,0)) def things(thingx, thingy, thingw, thingh, color): pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh]) def car(x, y): gameDisplay.blit(carImg, (x,y)) def text_objects(text, font): textSurface = font.render(text, True, black) return textSurface, textSurface.get_rect() def message_diaplay(text): largeText = pygame.font.Font('freesansbold.ttf',115) TextSurf, TextRect = text_objects(text, largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect) pygame.display.update() time.sleep(2) game_loop() def crash(): message_diaplay('You Crashed') def game_intro(): intro = True while intro: for event in pygame.event.get(): print(event) if event.type == pygame.QUIT: pygame.quit() quit() gameDisplay.fill(white) largeText = pygame.font.Font('freesansbold.ttf',115) TextSurf, TextRect = text_objects('A bit Racey', largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf, TextRect) mouse =pygame.mouse.get_pos() if 150 + 100 > mouse[0] > 150 and 450 + 50 > mouse[1] > 450: pygame.draw.rect(gameDisplay, bright_green, (150,450,100,50)) else: pygame.draw.rect(gameDisplay, green, (150,450,100,50)) if 550 + 100 > mouse[0] > 550 and 450 + 50 > mouse[1] > 450: pygame.draw.rect(gameDisplay, bright_red, (550,450,100,50)) else: pygame.draw.rect(gameDisplay, red, (550,450,100,50)) pygame.display.update() clock.tick(15) def game_loop(): x = display_width * 0.45 y = display_height * 0.8 x_change = 0 dodged = 0 gameExit = False thing_startx = random.randrange(0, display_width) thing_starty = -600 thing_speed = 7 thing_width = 100 thing_height = 100 while not gameExit: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_change = -5 elif event.key == pygame.K_RIGHT: x_change = 5 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_change = 0 print(event) x += x_change gameDisplay.fill(white) things(thing_startx, thing_starty, thing_width, thing_height, black) thing_starty += thing_speed car(x,y) things_dodged(dodged) if x > display_width - car_width or x < 0: gameExit = True if thing_starty > display_height: thing_starty = 0 - thing_height thing_startx = random.randrange(0, display_width) dodged += 1 thing_speed += 1 thing_width += (dodged * 1.2) if y < thing_starty + thing_height: print('y crossover') if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width: print('x crossover') crash() pygame.display.update() clock.tick(60) #crash() game_intro() game_loop() pygame.quit() quit()
效果图(高亮图没有截图可以自己试试编译代码):
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
DDR爱好者之家 Design By 杰米
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
DDR爱好者之家 Design By 杰米
暂无评论...
更新日志
2024年11月27日
2024年11月27日
- 凤飞飞《我们的主题曲》飞跃制作[正版原抓WAV+CUE]
- 刘嘉亮《亮情歌2》[WAV+CUE][1G]
- 红馆40·谭咏麟《歌者恋歌浓情30年演唱会》3CD[低速原抓WAV+CUE][1.8G]
- 刘纬武《睡眠宝宝竖琴童谣 吉卜力工作室 白噪音安抚》[320K/MP3][193.25MB]
- 【轻音乐】曼托凡尼乐团《精选辑》2CD.1998[FLAC+CUE整轨]
- 邝美云《心中有爱》1989年香港DMIJP版1MTO东芝首版[WAV+CUE]
- 群星《情叹-发烧女声DSD》天籁女声发烧碟[WAV+CUE]
- 刘纬武《睡眠宝宝竖琴童谣 吉卜力工作室 白噪音安抚》[FLAC/分轨][748.03MB]
- 理想混蛋《Origin Sessions》[320K/MP3][37.47MB]
- 公馆青少年《我其实一点都不酷》[320K/MP3][78.78MB]
- 群星《情叹-发烧男声DSD》最值得珍藏的完美男声[WAV+CUE]
- 群星《国韵飘香·贵妃醉酒HQCD黑胶王》2CD[WAV]
- 卫兰《DAUGHTER》【低速原抓WAV+CUE】
- 公馆青少年《我其实一点都不酷》[FLAC/分轨][398.22MB]
- ZWEI《迟暮的花 (Explicit)》[320K/MP3][57.16MB]