DDR爱好者之家 Design By 杰米
本文实例为大家分享了python实现flappy bird游戏的具体代码,供大家参考,具体内容如下
flappygamemain.py
# -*- coding: utf-8 -*-
from __future__ import unicode_literals
"""
Created on Dec 25 2016
@author: LINJUNJI
@mail: ljj6@mail2.sysu.edu.cn
"""
import pygame
from sys import exit
import random
from pygame.locals import *
from pygame.font import *
from gamerole import *
import os
import datetime
import numpy as np
import operator
#图片路径信息
BackGround_image_path1='./sources/background/day.png' #背景图片
BackGround_image_path2='./sources/background/night.png'
GetStart_image_path='./sources/guide/day/down.png' #开始界面
GameOver_image_path='./sources/other/gameover.png'
Restart_image_path='./sources/other/restart.png'
Grade_blackball_path='./sources/other/grade_blackball.png'
white_gold_Medal_image_path='./sources/medal/white_gold_medal.png' #奖牌图片
gold_image_path='./sources/medal/gold_medal.png'
silver_medal_image_path='./sources/medal/silver_medal.png'
bronze_medal_image_path='./sources/medal/bronze_medal.png'
Ground_image_path='./sources/background/ground.png' #地面图片
pilar_image_up_path='./sources/pilar/up.png' #柱子图片
pilar_image_down_path='./sources/pilar/down.png'
Bird_image1_path='./sources/bird/up.png' #小鸟图片
Bird_image2_path='./sources/bird/med.png'
Bird_image3_path='./sources/bird/down.png'
#游戏窗体设置
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('falppy_bird')
#图片载入
background_day=pygame.image.load(BackGround_image_path1)
background_night=pygame.image.load(BackGround_image_path2)
ground=pygame.image.load(Ground_image_path)
pilar_image_up=pygame.image.load(pilar_image_up_path)
pilar_image_down=pygame.image.load(pilar_image_down_path)
get_start_image=pygame.image.load(GetStart_image_path)
gameover_image=pygame.image.load(GameOver_image_path)
medal_blackball_image=pygame.image.load(Grade_blackball_path)
restart_image=pygame.image.load(Restart_image_path)
bird_images=[]
bird_image_up=pygame.image.load(Bird_image1_path)
bird_image_med=pygame.image.load(Bird_image2_path)
bird_image_down=pygame.image.load(Bird_image3_path)
bird_images.append(bird_image_up)
bird_images.append(bird_image_med)
bird_images.append(bird_image_down)
medal_images=[]
medal1=pygame.image.load(white_gold_Medal_image_path)
medal2=pygame.image.load(gold_image_path)
medal3=pygame.image.load(silver_medal_image_path)
medal4=pygame.image.load(bronze_medal_image_path)
medal_images.append(medal1)
medal_images.append(medal2)
medal_images.append(medal3)
medal_images.append(medal4)
#新建小鸟
bird_pos=[190,190] #小鸟初始位置
mybird=Bird(bird_images,bird_pos)
#柱子集合
pilar_set = pygame.sprite.Group()
#运行参数设置
pilar_frequency=0 #柱子更新参数
bird_frequency=0 #小鸟飞行频率
clock = pygame.time.Clock()
running=False
score=0
flag=1
def collide_circle(pilar, mybird): #碰撞检测函数
if mybird.rect.right > pilar.pilar1_rect.left and mybird.rect.left < pilar.pilar1_rect.right:
if (mybird.rect.top >pilar.pilar1_rect.bottom and mybird.rect.bottom <pilar.pilar2_rect.top):
return False
else:
return True
else:
if mybird.rect.bottom > 400:
return True
else:
return False
def get_history_record(score): #获取记录的得分
record=[]
index =0
if os.path.isfile("record.txt"): #存在:获取记录到的内容
f=open("record.txt")
line=f.readline()
line=f.readline()
while line !="":
record.append([int(line.strip().split(",")[0]),line.strip().split(",")[1]])
line=f.readline()
f.close()
record.append([score,str(datetime.datetime.now())])
record.sort(key=operator.itemgetter(0),reverse=True)
print record
while len(record)>10:
record.pop()
file_writer = open("record.txt", 'w')
file_writer.writelines("time"+","+"grade"+"\n")
for i in range(len(record)):
file_writer.writelines(str(record[i][0])+","+str(record[i][1])+"\n")
if int(record[i][0]) == int(score):
index=i
file_writer.close()
if index >3:
index=3
return record[0][0],index
while not running:
clock.tick(60)
screen.fill(0)
screen.blit(get_start_image, (0, 0))
pygame.display.update()
x, y=pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if y<380 and y>300 and x>180 and x <210:
running=True
while True:
clock.tick(60)
pilar_frequency +=1
#生成柱子
if pilar_frequency %100==0:
pilar_pos=[384,random.randint(130, 250)]
new_pilar=Pilar(pilar_image_up, pilar_image_down, pilar_pos)
pilar_set.add(new_pilar)
if pilar_frequency >=1000:
pilar_frequency=0
flag=(-1)*flag
#移动柱子
for pilar in pilar_set:
pilar.move()
if collide_circle(pilar, mybird): #碰撞检测代码
mybird.is_hit=True
for pilar in pilar_set:
pilar.stop()
if pilar.pilar1_rect.right <0:
pilar_set.remove(pilar)
#小鸟降落
mybird.SelfMoveDown()
# 绘制背景
screen.fill(0)
if flag==1:
screen.blit(background_day, (0, 0))
else:
screen.blit(background_night, (0, 0))
#绘制柱子
for pilar in pilar_set:
screen.blit(pilar.pilar1_image,pilar.pilar1_rect)
screen.blit(pilar.pilar2_image,pilar.pilar2_rect)
#绘制地面
screen.blit(ground,(0,384))
#绘制玩家小鸟
bird_frequency +=1
if not mybird.is_hit: #未发生碰撞
score +=10
screen.blit(mybird.image[mybird.image_index],mybird.rect)
mybird.image_index=bird_frequency % 3
else: #发生碰撞
running=False
mybird.SelfDiedDown()
screen.blit(mybird.image[0],mybird.rect)
has_log=False
while not running and mybird.is_downtoground: #画面切换到结束界面
screen.blit(gameover_image,(64,30))
screen.blit(medal_blackball_image,(42,100))
screen.blit(restart_image,(122,270))
if not has_log:
bestscore,index=get_history_record(score/100) #获取历史记录情况
print score/100
print bestscore,index
has_log=True
screen.blit(medal_images[index],(75,160)) #要读取之前保存的信息,
x, y=pygame.mouse.get_pos()
#目前得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(score/100), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [290, 145]
screen.blit(score_text, text_rect)
#历史最佳得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(bestscore), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [290,200]
screen.blit(score_text, text_rect)
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if y<360 and y>280 and x>150 and x <240: #重新开始
pilar_set = pygame.sprite.Group()
mybird=Bird(bird_images,bird_pos)
score=0
running=True
pygame.display.update()
# 绘制得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(score/100), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [185, 30]
screen.blit(score_text, text_rect)
#屏幕更新
pygame.display.update()
#绘制按键执行代码
key_pressed=pygame.key.get_pressed()
if not mybird.is_hit:
if key_pressed[K_w] or key_pressed[K_UP]:
mybird.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]:
mybird.moveDown()
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()
gamerole.py
# -*- coding: utf-8 -*- from __future__ import unicode_literals """ Created on Thu Dec 25 2016 @author: LINJUNJI @mail: ljj6@mail2.sysu.edu.cn """ import pygame import random SCREEN_WIDTH =384 SCREEN_HEIGHT=448 INTERVEL=120 #两个障碍之间的间隔 UP_LIMIT=60 DOWN_LIMIT=360 #小鸟类 class Bird(pygame.sprite.Sprite): def __init__(self,bird_imgs,init_pos): pygame.sprite.Sprite.__init__(self) self.image=bird_imgs self.rect=self.image[0].get_rect() self.rect.midbottom=init_pos self.up_speed = 5 self.down_speed=2 self.selfdown_speed=2 self.image_index=0 #图片索引参数,控制小鸟飞行姿态变化 self.is_hit=False self.is_downtoground=False def SelfMoveDown(self): self.rect.top += self.selfdown_speed def SelfDiedDown(self): self.up_speed = 0 self.down_speed=0 self.rect.bottom +=self.selfdown_speed*2 if self.rect.bottom >=400: self.rect.bottom =400 self.is_downtoground=True def moveUp(self): if self.rect.top<=0: self.rect.top=0 else: self.rect.top -=self.up_speed def moveDown(self): if self.rect.top>=SCREEN_HEIGHT-self.rect.height: self.rect.top = SCREEN_HEIGHT-self.rect.height else: self.rect.top += self.down_speed ''' def moveLeft(self): if self.rect.left <= 0: self.rect.left = 0 else: self.rect.left -= self.speed def moveRight(self): if self.rect.left >= SCREEN_WIDTH - self.rect.width: self.rect.left = SCREEN_WIDTH - self.rect.width else: self.rect.left += self.speed ''' #柱子类 class Pilar(pygame.sprite.Sprite): def __init__(self,pilar_image_up,pilar_image_down,init_pos): pygame.sprite.Sprite.__init__(self) self.pilar1_image=pilar_image_up self.pilar2_image=pilar_image_down self.pilar1_rect=self.pilar1_image.get_rect() self.pilar2_rect=self.pilar2_image.get_rect() self.pilar1_rect.bottomleft=init_pos self.pilar2_rect.topleft=[init_pos[0],init_pos[1]+INTERVEL] self.horizontal_speed=2 #柱子平移的速度 self.vertical_speed=0.3 #柱子上下移动的速度 self.direction=random.randint(0,1) #柱子上下移动的方向 def move(self): self.pilar1_rect.left -=self.horizontal_speed #柱子左右移动 self.pilar2_rect.left -=self.horizontal_speed if self.direction == 1: #控制柱子上下移动 self.pilar1_rect.bottom +=self.vertical_speed self.pilar2_rect.top +=self.vertical_speed if self.pilar2_rect.top > DOWN_LIMIT: self.direction=0 else: self.pilar1_rect.bottom -=self.vertical_speed self.pilar2_rect.top -=self.vertical_speed if self.pilar1_rect.bottom < UP_LIMIT: self.direction=1 def stop(self): self.horizontal_speed=0 self.vertical_speed=0
源码下载:python实现flappy bird游戏
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
DDR爱好者之家 Design By 杰米
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DDR爱好者之家 Design By 杰米
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
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