DDR爱好者之家 Design By 杰米
本文实例为大家分享了python实现24点游戏的具体代码,供大家参考,具体内容如下
描述:一副牌中A、J、Q、K可以当成是1、11、12、13。任意抽取4张牌,用加、减、乘、除(可加括号)把牌面上的数算成24。每张牌对应的数字必须用一次且只能用一次。在规定时间内输入算式,输入正确加十分,输入错误生命值减一,点击确定提交并进入下一题,点击清空可清空算式。点击开始游戏进入游戏,可重新开始游戏。
from PyQt5 import QtCore, QtWidgets from PyQt5.QtWidgets import * from PyQt5.QtCore import QBasicTimer from PyQt5.QtGui import QPixmap import sys class Ui_Form(QWidget): def setupUi(self,Form): Form.setObjectName("Form") Form.resize(946, 515) self.pushButton = QtWidgets.QPushButton(Form) self.pushButton.setGeometry(QtCore.QRect(70, 30, 131, 41)) self.pushButton.setObjectName("pushButton") self.pushButton.clicked.connect(self.on_click1) self.pushButton_4 = QtWidgets.QPushButton(Form) self.pushButton_4.setGeometry(QtCore.QRect(280, 30, 131, 41)) self.pushButton_4.setObjectName("pushButton_4") self.pushButton_4.clicked.connect(self.on_click4) self.pushButton_4.setEnabled(False) self.textEdit = QtWidgets.QTextEdit(Form) self.textEdit.setGeometry(QtCore.QRect(700, 120, 191, 301)) self.textEdit.setObjectName("textEdit") self.textEdit.setReadOnly(True) self.label = QtWidgets.QLabel(Form) self.label.setGeometry(QtCore.QRect(70, 300, 111, 31)) self.label.setObjectName("label") self.lineEdit = QtWidgets.QLineEdit(Form) self.lineEdit.setGeometry(QtCore.QRect(170, 300, 361, 31)) self.lineEdit.setObjectName("lineEdit") self.lineEdit.setMaxLength(15) self.label_2 = QtWidgets.QLabel(Form) self.label_2.setGeometry(QtCore.QRect(70, 100, 101, 171)) self.label_2.setObjectName("label_2") self.label_3 = QtWidgets.QLabel(Form) self.label_3.setGeometry(QtCore.QRect(220, 100, 101, 171)) self.label_3.setObjectName("label_3") self.label_4 = QtWidgets.QLabel(Form) self.label_4.setGeometry(QtCore.QRect(370, 100, 101, 171)) self.label_4.setObjectName("label_4") self.label_5 = QtWidgets.QLabel(Form) self.label_5.setGeometry(QtCore.QRect(510, 100, 101, 171)) self.label_5.setObjectName("label_5") self.pushButton_2 = QtWidgets.QPushButton(Form) self.pushButton_2.setGeometry(QtCore.QRect(170, 360, 93, 28)) self.pushButton_2.setObjectName("pushButton_2") self.pushButton_2.clicked.connect(self.on_click2) self.pushButton_3 = QtWidgets.QPushButton(Form) self.pushButton_3.setGeometry(QtCore.QRect(300, 360, 93, 28)) self.pushButton_3.setObjectName("pushButton_3") self.pushButton_3.clicked.connect(self.on_click3) self.progressBar = QtWidgets.QProgressBar(Form) self.progressBar.setGeometry(QtCore.QRect(170, 430, 401, 21)) self.progressBar.setProperty("value", 0) self.progressBar.setObjectName("progressBar") self.timer = QBasicTimer() self.step = 0 self.retranslateUi(Form) QtCore.QMetaObject.connectSlotsByName(Form) def retranslateUi(self, Form): _translate = QtCore.QCoreApplication.translate Form.setWindowTitle(_translate("Form", "24点游戏")) self.pushButton.setText(_translate("Form", "开始游戏")) self.pushButton_4.setText(_translate("Form", "重新开始")) self.textEdit.setHtml(_translate("Form", "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/REC-html40/strict.dtd\">\n" "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css\">\n" "p, li { white-space: pre-wrap; }\n" "</style></head><body style=\" font-family:\'SimSun\'; font-size:9pt; font-weight:400; font-style:normal;\">\n" "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\">规则:</p>\n" "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\">一副牌中A、J、Q、K可以当成是1、11、12、13。任意抽取4张牌,用加、减、乘、除(可加括号)把牌面上的数算成24。每张牌对应的数字必须用一次且只能用一次。在规定时间内输入算式,输入正确加十分,输入错误生命值减一,点击确定提交并进入下一题,点击清空可清空算式。点击开始游戏进入游戏。</p></body></html>")) self.label.setText(_translate("Form", "请输入算式:")) self.label_2.setText(_translate("Form", "")) self.label_3.setText(_translate("Form", "")) self.label_4.setText(_translate("Form", "")) self.label_5.setText(_translate("Form", "")) self.pushButton_2.setText(_translate("Form", "确定")) self.pushButton_3.setText(_translate("Form", "清空"))
以上为设置界面
import itertools import random #已做题目数 self.question_number = 0 # 生命值 self.life = 3 # 分数 self.score = 0 # 重新开始标记 self.recover = 0 # 发牌器 随机抽取四个数字 def cardFun(self): for i in range(4): cardNum.append(int(random.random() * 100 % 13) + 1) self.listSet = list(set(itertools.permutations(cardNum, 4))) return self.listSet # 存放A(4,4)种排列方式的列表 # 显示四个数字对应的扑克牌 def cardCompute(self): cardList = self.cardFun() for i in range(len(cardList)): self.cardGroup = cardList[i] self.picture_1() self.picture_2() self.picture_3() self.picture_4() def fresh(self): self.lineEdit.setText('') self.cardFun() self.cardCompute() # 停止计时 self.progress_bar() # 重新开始计时 self.step = 0 self.step = self.step + 1 self.progressBar.setValue(self.step) # 开始游戏 def on_click1(self): self.cardFun() self.cardCompute() self.progress_bar() # 将开始游戏按钮设置为不可用 self.pushButton.setEnabled(False) # 将重新开始游戏按钮设置为可用 self.pushButton_4.setEnabled(True) # 确定提交 def on_click2(self): # 已做题目数增加 self.question_number += 1 # 停止计时 self.timer.stop() # 当做到最后一题 if self.question_number == 3: self.recover = 1 # 获取输入算式 self.calstr = self.lineEdit.text() # 如果所输入为空生命值减一 if self.calstr == "": self.life -= 1 else: # 计算所输入算式 self.result = int(eval(self.calstr)) # 如果正确加十分,错误生命值减一 if self.result == 24: self.score += 10 else: self.life -= 1 # 清空输入框 self.lineEdit.setText('') # 弹出消息提示框 QMessageBox.information(self, "恭喜你", "答题结束\n您的生命值为" + str(self.life) + ",分数为" + str(self.score), QMessageBox.Close) # 设置确定和清空按钮为不可用 self.pushButton_2.setEnabled(False) self.pushButton_3.setEnabled(False) else: self.calstr = self.lineEdit.text() if self.calstr == "": self.life -= 1 QMessageBox.information(self, "很遗憾", "算式输入不正确\n进入下一题", QMessageBox.Yes) self.fresh() else: self.result = int(eval(self.calstr)) if self.result == 24: self.score += 10 QMessageBox.information(self, "恭喜你", "算式输入正确\n进入下一题", QMessageBox.Yes) self.fresh() else: self.life -= 1 QMessageBox.information(self, "很遗憾", "算式输入不正确\n进入下一题", QMessageBox.Yes) self.fresh() # 清空 def on_click3(self): self.lineEdit.setText('') #重新开始游戏 def on_click4(self): # 初始化已做题数、生命值、分数、时间 self.question_number = 0 self.life = 3 self.score = 0 self.step = 0 self.timer.stop() QMessageBox.information(self, "重新开始游戏", "生命值和分数已重置", QMessageBox.Yes) if self.recover == 1: self.pushButton_2.setEnabled(True) self.pushButton_3.setEnabled(True) self.cardFun() self.cardCompute() self.timer.start(600, self) self.step = self.step + 1 self.progressBar.setValue(self.step) # 使用一个计时器来启动进度条 def timerEvent(self, e): # 如果时间到,则停止计时,已做题数加一 if self.step >= 100: self.timer.stop() self.question_number += 1 if self.question_number ==3: self.recover = 1 self.calstr = self.lineEdit.text() if self.calstr == "": self.life -= 1 else: self.result = int(eval(self.calstr)) if self.result == 24: self.score += 10 else: self.life -= 1 self.lineEdit.setText('') # 弹出结果消息框 QMessageBox.information(self, "恭喜你", "答题结束\n您的生命值为"+str(self.life)+",分数为"+str(self.score), QMessageBox.Close) self.pushButton_2.setEnabled(False) self.pushButton_3.setEnabled(False) else: self.life -= 1 QMessageBox.information(self, "很遗憾", "规定时间已到\n进入下一题", QMessageBox.Yes) self.fresh() return self.step = self.step + 1 self.progressBar.setValue(self.step) # 进度条 def progress_bar(self): if self.timer.isActive(): self.timer.stop() else: # 规定时间为1分钟 self.timer.start(600,self) # 显示抽取的第一张牌 def picture_1(self): if self.cardGroup[0] == 1: self.label_2.setPixmap(QPixmap('./h1.png')) # 图片路径 elif self.cardGroup[0] == 2: self.label_2.setPixmap(QPixmap('./h2.png')) elif self.cardGroup[0] == 3: self.label_2.setPixmap(QPixmap('./h3.png')) elif self.cardGroup[0] == 4: self.label_2.setPixmap(QPixmap('./h4.png')) elif self.cardGroup[0] == 5: self.label_2.setPixmap(QPixmap('./h5.png')) elif self.cardGroup[0] == 6: self.label_2.setPixmap(QPixmap('./h6.png')) elif self.cardGroup[0] == 7: self.label_2.setPixmap(QPixmap('./h7.png')) elif self.cardGroup[0] == 5: self.label_2.setPixmap(QPixmap('./h8.png')) elif self.cardGroup[0] == 9: self.label_2.setPixmap(QPixmap('./h9.png')) elif self.cardGroup[0] == 10: self.label_2.setPixmap(QPixmap('./h10.png')) elif self.cardGroup[0] == 11: self.label_2.setPixmap(QPixmap('./h11.png')) elif self.cardGroup[0] == 12: self.label_2.setPixmap(QPixmap('./h12.png')) elif self.cardGroup[0] == 13: self.label_2.setPixmap(QPixmap('./h13.png')) # 将扑克牌填充整个标签 self.label_2.setScaledContents(True) # 显示抽取的第二张牌 def picture_2(self): if self.cardGroup[1] == 1: self.label_3.setPixmap(QPixmap('./b1.png')) elif self.cardGroup[1] == 2: self.label_3.setPixmap(QPixmap('./b2.png')) elif self.cardGroup[1] == 3: self.label_3.setPixmap(QPixmap('./b3.png')) elif self.cardGroup[1] == 4: self.label_3.setPixmap(QPixmap('./b4.png')) elif self.cardGroup[1] == 5: self.label_3.setPixmap(QPixmap('./b5.png')) elif self.cardGroup[1] == 6: self.label_3.setPixmap(QPixmap('./b6.png')) elif self.cardGroup[1] == 7: self.label_3.setPixmap(QPixmap('./b7.png')) elif self.cardGroup[1] == 5: self.label_3.setPixmap(QPixmap('./b8.png')) elif self.cardGroup[1] == 9: self.label_3.setPixmap(QPixmap('./b9.png')) elif self.cardGroup[1] == 10: self.label_3.setPixmap(QPixmap('./b10.png')) elif self.cardGroup[1] == 11: self.label_3.setPixmap(QPixmap('./b11.png')) elif self.cardGroup[1] == 12: self.label_3.setPixmap(QPixmap('./b12.png')) elif self.cardGroup[1] == 13: self.label_3.setPixmap(QPixmap('./b13.png')) self.label_3.setScaledContents(True) # 显示抽取的第三张牌 def picture_3(self): if self.cardGroup[2] == 1: self.label_4.setPixmap(QPixmap('./f1.png')) elif self.cardGroup[2] == 2: self.label_4.setPixmap(QPixmap('./f2.png')) elif self.cardGroup[2] == 3: self.label_4.setPixmap(QPixmap('./f3.png')) elif self.cardGroup[2] == 4: self.label_4.setPixmap(QPixmap('./f4.png')) elif self.cardGroup[2] == 5: self.label_4.setPixmap(QPixmap('./f5.png')) elif self.cardGroup[2] == 6: self.label_4.setPixmap(QPixmap('./f6.png')) elif self.cardGroup[2] == 7: self.label_4.setPixmap(QPixmap('./f7.png')) elif self.cardGroup[2] == 5: self.label_4.setPixmap(QPixmap('./f8.png')) elif self.cardGroup[2] == 9: self.label_4.setPixmap(QPixmap('./f9.png')) elif self.cardGroup[2] == 10: self.label_4.setPixmap(QPixmap('./f10.png')) elif self.cardGroup[2] == 11: self.label_4.setPixmap(QPixmap('./f11.png')) elif self.cardGroup[2] == 12: self.label_4.setPixmap(QPixmap('./f12.png')) elif self.cardGroup[2] == 13: self.label_4.setPixmap(QPixmap('./f13.png')) self.label_4.setScaledContents(True) # 显示抽取的第四张牌 def picture_4(self): if self.cardGroup[3] == 1: self.label_5.setPixmap(QPixmap('./m1.png')) elif self.cardGroup[3] == 2: self.label_5.setPixmap(QPixmap('./m2.png')) elif self.cardGroup[3] == 3: self.label_5.setPixmap(QPixmap('./m3.png')) elif self.cardGroup[3] == 4: self.label_5.setPixmap(QPixmap('./m4.png')) elif self.cardGroup[3] == 5: self.label_5.setPixmap(QPixmap('./m5.png')) elif self.cardGroup[3] == 6: self.label_5.setPixmap(QPixmap('./m6.png')) elif self.cardGroup[3] == 7: self.label_5.setPixmap(QPixmap('./m7.png')) elif self.cardGroup[3] == 5: self.label_5.setPixmap(QPixmap('./m8.png')) elif self.cardGroup[3] == 9: self.label_5.setPixmap(QPixmap('./m9.png')) elif self.cardGroup[3] == 10: self.label_5.setPixmap(QPixmap('./m10.png')) elif self.cardGroup[3] == 11: self.label_5.setPixmap(QPixmap('./m11.png')) elif self.cardGroup[3] == 12: self.label_5.setPixmap(QPixmap('./m12.png')) elif self.cardGroup[3] == 13: self.label_5.setPixmap(QPixmap('./m13.png')) self.label_5.setScaledContents(True) if __name__ == "__main__": cardNum = [] # 存放随机牌组 cardGroup = () # 调用牌组 app = QtWidgets.QApplication(sys.argv) Form = QtWidgets.QMainWindow() ui = Ui_Form() ui.setupUi(Form) Form.show() sys.exit(app.exec_())
实现各控件的功能
开始界面
点击确定提交,输入错误时会弹出消息框
答题结束时汇总成绩
有问题欢迎评论
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DDR爱好者之家 Design By 杰米
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DDR爱好者之家 Design By 杰米
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
更新日志
2024年11月26日
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