DDR爱好者之家 Design By 杰米
本文实例为大家分享了pygame实现非图片按钮效果的具体代码,供大家参考,具体内容如下
按钮类程序
# -*- coding=utf-8 -*- import threading import pygame from pygame.locals import MOUSEBUTTONDOWN class BFControlId(object): _instance_lock = threading.Lock() def __init__(self): self.id = 1 @classmethod def instance(cls, *args, **kwargs): if not hasattr(BFControlId, "_instance"): BFControlId._instance = BFControlId(*args, **kwargs) return BFControlId._instance def get_new_id(self): self.id += 1 return self.id CLICK_EFFECT_TIME = 100 class BFButton(object): def __init__(self, parent, rect, text='Button', click=None): self.x,self.y,self.width,self.height = rect self.bg_color = (225,225,225) self.parent = parent self.surface = parent.subsurface(rect) self.is_hover = False self.in_click = False self.click_loss_time = 0 self.click_event_id = -1 self.ctl_id = BFControlId().instance().get_new_id() self._text = text self._click = click self._visible = True self.init_font() def init_font(self): font = pygame.font.Font(None, 28) white = 100, 100, 100 self.textImage = font.render(self._text, True, white) w, h = self.textImage.get_size() self._tx = (self.width - w) / 2 self._ty = (self.height - h) / 2 @property def text(self): return self._text @text.setter def text(self, value): self._text = value self.init_font() @property def click(self): return self._click @click.setter def click(self, value): self._click = value @property def visible(self): return self._visible @visible.setter def visible(self, value): self._visible = value def update(self, event): if self.in_click and event.type == self.click_event_id: if self._click: self._click(self) self.click_event_id = -1 return x, y = pygame.mouse.get_pos() if x > self.x and x < self.x + self.width and y > self.y and y < self.y + self.height: self.is_hover = True if event.type == MOUSEBUTTONDOWN: pressed_array = pygame.mouse.get_pressed() if pressed_array[0]: self.in_click = True self.click_loss_time = pygame.time.get_ticks() + CLICK_EFFECT_TIME self.click_event_id = pygame.USEREVENT+self.ctl_id pygame.time.set_timer(self.click_event_id,CLICK_EFFECT_TIME-10) else: self.is_hover = False def draw(self): if self.in_click: if self.click_loss_time < pygame.time.get_ticks(): self.in_click = False if not self._visible: return if self.in_click: r,g,b = self.bg_color k = 0.95 self.surface.fill((r*k, g*k, b*k)) else: self.surface.fill(self.bg_color) if self.is_hover: pygame.draw.rect(self.surface, (0,0,0), (0,0,self.width,self.height), 1) pygame.draw.rect(self.surface, (100,100,100), (0,0,self.width-1,self.height-1), 1) layers = 5 r_step = (210-170)/layers g_step = (225-205)/layers for i in range(layers): pygame.draw.rect(self.surface, (170+r_step*i, 205+g_step*i, 255), (i, i, self.width - 2 - i*2, self.height - 2 - i*2), 1) else: self.surface.fill(self.bg_color) pygame.draw.rect(self.surface, (0,0,0), (0,0,self.width,self.height), 1) pygame.draw.rect(self.surface, (100,100,100), (0,0,self.width-1,self.height-1), 1) pygame.draw.rect(self.surface, self.bg_color, (0,0,self.width-2,self.height-2), 1) self.surface.blit(self.textImage, (self._tx, self._ty))
主要给按钮实现了:
1.鼠标悬停效果
2.按钮点击效果
3.文本绘制效果
4.点击后事件触发效果
5.按钮的隐藏和显示控制
使用方法:
btn = BFButton(my_surface,my_rect,text=my_label,click=my_method)
在事件响应处
btn.update(event)
在绘图处
btn.draw()
下面附一个例子
# -*- coding=utf-8 -*- import pygame from bf_button import BFButton pygame.init() screencaption = pygame.display.set_caption('bf control') screen = pygame.display.set_mode((400,400)) def do_click1(btn): pygame.display.set_caption('i click %s,ctl id is %s' % (btn._text,btn.ctl_id)) btn.text = 'be click' def do_click2(btn): btn.visible = False def do_click3(btn): pygame.quit() exit() button1 = BFButton(screen, (120,100,160,40)) button1.text = 'Play' button1.click = do_click1 button2 = BFButton(screen, (120,180,160,40),text='Hide',click=do_click2) button3 = BFButton(screen, (120,260,160,40),text='Quit',click=do_click3) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() button1.update(event) button2.update(event) button3.update(event) screen.fill((255,255,255)) button1.draw() button2.draw() button3.draw() pygame.display.update()
例子里有两个按钮
第一个按钮事件是修改界面标题和按钮上的文字
第二个按钮事件是隐藏自己
第三个按钮事件是退出
为方便按钮管理,其实可以定一个ButtonGroup类
class BFButtonGroup(object): def __init__(self): self.btn_list = [] def add_button(self, button): self.btn_list.append(button) def make_button(self, screen, rect, text='Button', click=None): button = BFButton(screen, rect,text=text,click=click) self.add_button(button) def update(self, event): for button in self.btn_list: button.update(event) def draw(self): for button in self.btn_list: button.draw()
这样使用的时候只需要对ButtonGroup进行update和draw
# -*- coding=utf-8 -*- import pygame from bf_button import BFButton,BFButtonGroup pygame.init() screencaption = pygame.display.set_caption('bf control') screen = pygame.display.set_mode((400,400)) def do_click1(btn): pygame.display.set_caption('i click %s,ctl id is %s' % (btn._text,btn.ctl_id)) btn.text = 'be click' def do_click2(btn): btn.visible = False def do_click3(btn): pygame.quit() exit() btn_group = BFButtonGroup() btn_group.make_button(screen, (120,100,160,40),text='Play',click=do_click1) btn_group.make_button(screen, (120,180,160,40),text='Hide',click=do_click2) btn_group.make_button(screen, (120,260,160,40),text='Quit',click=do_click3) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() btn_group.update(event) screen.fill((255,255,255)) btn_group.draw() pygame.display.update()
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
DDR爱好者之家 Design By 杰米
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DDR爱好者之家 Design By 杰米
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?
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