DDR爱好者之家 Design By 杰米

python实现的五子棋,能够自动判断输赢,没有是实现电脑对战功能

源码下载:pygame五子棋

# 1、引入pygame 和 pygame.locals
import pygame
from pygame.locals import *
import time
import sys
 
initChessList = []
initRole = 1 # 代表白子下 2:代表当前是黑子下
resultFlag = 0
userFlag = True
 
class StornPoint():
 def __init__(self, x, y, value = 0):
  '''
  :param x: 代表x轴坐标
  :param y: 代表y轴坐标
  :param value: 当前坐标点的棋子:0:没有棋子 1:白子 2:黑子
  '''
  self.x = x
  self.y = y
  self.value = value
  pass
 
 
def initChessSquare(x, y):
 '''
 初始化棋盘的坐标
 :param x:
 :param y:
 :return:
 '''
 # 使用二维列表保存了棋盘是的坐标系,和每个落子点的数值
 for i in range(15):  # 每一行的交叉点坐标
  rowList = []
  for j in range(15): # 每一列的交叉点坐标
   pointX = x + j*40
   pointY = y + i*40
   # value = 0
   sp = StornPoint(pointX, pointY, 0)
   rowList.append(sp)
   pass
  initChessList.append(rowList)
 pass
 
# 处理事件
def eventHandler():
 global userFlag
 '''
 监听各种事件
 :return:
 '''
 for event in pygame.event.get():
 
  global initRole
  # 监听点积退出按钮事件
  if event.type == QUIT:
   pygame.quit()
   sys.exit()
   pass
  # 监听鼠标点积事件
  if event.type == MOUSEBUTTONDOWN:
   x, y = pygame.mouse.get_pos() #
   print((x, y))
   i = j = 0
   for temp in initChessList:
    for point in temp:
     if x >= point.x - 15 and x <= point.x + 15       and y >= point.y - 15 and y <= point.y + 15:
      # 当前区域没有棋子,并且是白子下
      if point.value == 0 and initRole == 1 and userFlag:
       point.value = 1
       judgeResult(i, j, 1)
       initRole = 2 # 切换棋子颜色
       pass
      elif point.value == 0 and initRole == 2 and userFlag:
       point.value = 2
       judgeResult(i, j, 2)
       initRole = 1 # 切换棋子颜色
       pass
      break
      pass
     j += 1
     pass
    i += 1
    j = 0
   pass
  pass
 
 pass
 
# 判断输赢函数
def judgeResult(i, j, value):
 global resultFlag
 
 flag = False # 用于判断是否已经判决出输赢
 for x in range(j - 4, j + 5): # 水平方向有没有出现5连
  if x >= 0 and x + 4 < 15 :
   if initChessList[i][x].value == value and     initChessList[i][x + 1].value == value and     initChessList[i][x + 2].value == value and     initChessList[i][x + 3].value == value and     initChessList[i][x + 4].value == value :
    flag = True
    break
    pass
 for x in range(i - 4, i + 5): # 垂直方向有没有出现5连
  if x >= 0 and x + 4 < 15:
   if initChessList[x][j].value == value and      initChessList[x + 1][j].value == value and      initChessList[x + 2][j].value == value and      initChessList[x + 3][j].value == value and      initChessList[x + 4][j].value == value:
    flag = True
    break
    pass
 
 # 判断东北方向的对角线是否出现了5连
 for x, y in zip(range(j + 4, j - 5, -1), range(i - 4, i + 5)):
  if x >= 0 and x+4 < 15 and y + 4 >= 0 and y < 15:
   if initChessList[y][x].value == value and      initChessList[y - 1][x + 1].value == value and      initChessList[y - 2][x + 2].value == value and      initChessList[y - 3][x + 3].value == value and      initChessList[y - 4][x + 4].value == value:
    flag = True
    break
    pass
   pass
  pass
 
 # 判断西北方向的对角是否出现了五连
 for x, y in zip(range(j - 4, j + 5), range(i - 4, i + 5)):
  if x >= 0 and x + 4 < 15 and y >= 0 and y + 4 < 15:
   if initChessList[y][x].value == value and      initChessList[y + 1][x + 1].value == value and      initChessList[y + 2][x + 2].value == value and      initChessList[y + 3][x + 3].value == value and      initChessList[y + 4][x + 4].value == value:
    flag = True
    break
    pass
   pass
  pass
 
 if flag:
  resultFlag = value
  pass
 pass
 
# 加载素材
def main():
 global resultFlag, initChessList
 initChessSquare(27, 27) # 初始化棋牌
 pygame.init()   # 初始化游戏环境
 # 创建游戏窗口
 screen = pygame.display.set_mode((620,620), 0, 0) # 第一个参数是元组:窗口的长和宽
 # 添加游戏标题
 pygame.display.set_caption("五子棋小游戏")
 # 图片的加载
 background = pygame.image.load('images/bg.png')
 blackStorn = pygame.image.load('images/storn_black.png')
 whiteStorn = pygame.image.load('images/storn_white.png')
 winStornW = pygame.image.load('images/white.png')
 winStornB = pygame.image.load('images/black.png')
 rect = blackStorn.get_rect()
 
 while True:
  screen.blit(background, (0, 0))
  # 更新棋盘棋子
  for temp in initChessList:
   for point in temp:
    if point.value == 1:
     screen.blit(whiteStorn, (point.x - 18, point.y - 18))
     pass
    elif point.value == 2:
     screen.blit(blackStorn, (point.x - 18, point.y - 18))
     pass
    pass
   pass
  # 如果已经判决出输赢
  if resultFlag > 0:
   initChessList = []  # 清空棋盘
   initChessSquare(27, 27) # 重新初始化棋盘
   if resultFlag == 1:
    screen.blit(winStornW, (50,100))
   else:
    screen.blit(winStornB, (50,100))
   pass
  pygame.display.update()
 
  if resultFlag >0:
   time.sleep(3)
   resultFlag = 0
   pass
  eventHandler()
  pass
 
 pass
 
if __name__ == "__main__":
 main()
 pass

Python基于pygame实现单机版五子棋对战

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DDR爱好者之家 Design By 杰米